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authorCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
commit99135b0674830528eaed3067c40905af8e4557a9 (patch)
tree604d8d7713c8e8f35111b9cc507f42944eb468f3 /source/blender/src/drawobject.c
parent243d1a28c0635a85c2dca9a23e9465b170b0ba3a (diff)
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index b1b373ee47d..4a3616c0c6e 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -4333,7 +4333,7 @@ static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmoot
{
Mesh *me = userData;
- if (!me->mtface || !(me->mtface[index].flag&TF_HIDE)) {
+ if (!me->mtface || !(me->mface[index].flag&ME_HIDE)) {
set_framebuffer_index_color(index+1);
return 1;
} else {