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authorDaniel Dunbar <daniel@zuster.org>2005-07-17 22:37:27 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-17 22:37:27 +0400
commit033f3d5126c099e6fddf4fde6cececed6645993a (patch)
tree3eb06cb526b00c164cbcc561e35772671eeba442 /source/blender/src/drawobject.c
parentf79ff934973f8da2ce4874a8ad3a831cd0fc7788 (diff)
- switch shadeDispList to always using DispListMesh from
mesh_get_derived_final... a bit slower atm because of extraneous copying (will be fixed shortly) but normals are correct for deformed meshes now (don't think they ever have been)
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 62d24bb7926..7521f4391b1 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2198,7 +2198,7 @@ static void drawDispListshaded(ListBase *lb, Object *ob)
{
DispList *dl, *dlob;
int parts, p1, p2, p3, p4, a, b, *index;
- float *data, *v1, *v2, *v3, *v4;/* , *extverts=0 */
+ float *data, *v1, *v2, *v3, *v4;
unsigned int *cdata, *c1, *c2, *c3, *c4;
char *cp;