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authorTon Roosendaal <ton@blender.org>2005-07-16 23:07:02 +0400
committerTon Roosendaal <ton@blender.org>2005-07-16 23:07:02 +0400
commite67ba0ae330561424f18dbebaede835f81f45282 (patch)
tree5c3726760a4afd50266e6a522fe7b42f4a4bb230 /source/blender/src/drawobject.c
parent502c34ee4971bcc7cd4cb97090f84c9235518a9b (diff)
More armature goodies;
The B-Bones! (where the B can be read as 'block' or 'bezier' or 'b-spline') - set option on/off in edit buttons, armature panel - scaling of B-bones only works in editmode, use ALT+S to make bones fatter or thinner. Also works for constrainted transform - In pose mode, you now have a buttons panel with per-bone settings too Here you can find the "segments" button, which allows bones to interpolate between previous/next bones, including roll. - Buttons to control interpolation ("In" and "Out" are disabled, doesn't work satisfying yet NOTE: this doesn't give deform yet! Main purpose for now is to test if this drawing method serves to animate/pose armatures well. Still need to review proper interpolation methods... maybe bezier is too limited.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 8640f4b5c0a..709db81961b 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -3737,6 +3737,7 @@ void draw_object(Base *base)
drawlattice(ob);
break;
case OB_ARMATURE:
+ if(dt>OB_WIRE) set_gl_material(0); // we use defmaterial
draw_armature(ob, dt);
break;
default: