diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-26 21:30:41 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-02-26 21:30:41 +0300 |
commit | 21299f2325169959bed5d4416f7850805b4db8c3 (patch) | |
tree | d51d9f31b37245f925d0bc725d5960f5a84a19f4 /source/blender/src/drawobject.c | |
parent | a88627d56e902827bfb9a86e17f2e1093bc10d81 (diff) |
Going into vertex paint mode without vertex colors, now it doesn't
create vertex colors from shaded mode anymore. Instead there is
function in vertex paint mode to create them.
Also some fixes for previous commits.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r-- | source/blender/src/drawobject.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 37c0f87aec6..b71ef3331db 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -4941,10 +4941,11 @@ void draw_object(Base *base, int flag) if(ob==G.obedit); else { - dt= OB_SHADED; + if(dt<OB_SOLID) + zbufoff= 1; + dt= OB_SHADED; glEnable(GL_DEPTH_TEST); - if(dt<OB_SOLID) zbufoff= 1; } } else { |