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authorCampbell Barton <ideasman42@gmail.com>2008-04-01 17:35:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-04-01 17:35:52 +0400
commit82e816eb1a8a37a9905c7a73da4555cc160c575b (patch)
treeb433c09a78d30631a222b81b0d10f66d6838900f /source/blender/src/drawobject.c
parent7d6e7c716fcea69cacb74132efbae27133345f57 (diff)
added a sloppy option for getting the active face, which returns the last selected if none is active, made the uv calculation aspect correction use the active faces image rather then the last used image viewports.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 2494d19344d..90666c7c2ba 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2061,7 +2061,7 @@ static int draw_em_fancy__setFaceOpts(void *userData, int index, int *drawSmooth
static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *cageDM, DerivedMesh *finalDM, int dt)
{
Mesh *me = ob->data;
- EditFace *efa_act = EM_get_actFace(); /* annoying but active faces is stored differently */
+ EditFace *efa_act = EM_get_actFace(0); /* annoying but active faces is stored differently */
EditEdge *eed_act = NULL;
EditVert *eve_act = NULL;