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authorJanne Karhu <jhkarh@gmail.com>2008-01-17 03:28:14 +0300
committerJanne Karhu <jhkarh@gmail.com>2008-01-17 03:28:14 +0300
commitcb025f95de00a5c9b6339fab7b98ed785f26b4fb (patch)
treec636b935c3c4f9e212a1f60a91c5c7d04ad1a362 /source/blender/src/drawobject.c
parent4e4e69050c3bedd2e9378beaddc4305e42da411e (diff)
- Regarding the Peach "hair effectors" request in the mailing list I coded quick support so that effectors now can effect combed hair too. Nothing special needed to use, just normal field effectors, although there is a new "stiff" parameter in extras panel. (Note, at least for now this only works with path visualization)
- Keyed particles work again for all visualizations (previously only "path"), they still need some work though to be fully operational. - Keyed particles weren't saved or loaded correctly.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 2ae272cd5ba..3e154298517 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -3037,7 +3037,7 @@ static void draw_new_particle_system(Base *base, ParticleSystem *psys)
psys->flag|=PSYS_DRAWING;
- if(!psys->childcache)
+ if(part->type==PART_HAIR && !psys->childcache)
totchild=0;
else
totchild=psys->totchild*part->disp/100;