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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-20 07:28:02 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-11-20 07:28:02 +0300
commite435fbc3c5a00e5b63c1cd2609ab6828187660d3 (patch)
tree3f1da9c51451dee55a203cd001d37f8774d2582f /source/blender/src/drawobject.c
parent0a7c43c6e5fc7d5d75a4645eca1164cede2d03a6 (diff)
Added custom vertex/edge/face data for meshes:
All data layers, including MVert/MEdge/MFace, are now managed as custom data layers. The pointers like Mesh.mvert, Mesh.dvert or Mesh.mcol are still used of course, but allocating, copying or freeing these arrays should be done through the CustomData API. Work in progress documentation on this is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData Replaced TFace by MTFace: This is the same struct, except that it does not contain color, that now always stays separated in MCol. This was not a good design decision to begin with, and it is needed for adding multiple color layers later. Note that this does mean older Blender versions will not be able to read UV coordinates from the next release, due to an SDNA limitation. Removed DispListMesh: This now fully replaced by DerivedMesh. To provide access to arrays of vertices, edges and faces, like DispListMesh does. The semantics of the DerivedMesh.getVertArray() and similar functions were changed to return a pointer to an array if one exists, or otherwise allocate a temporary one. On releasing the DerivedMesh, this temporary array will be removed automatically. Removed ssDM and meshDM DerivedMesh backends: The ssDM backend was for DispListMesh, so that became obsolete automatically. The meshDM backend was replaced by the custom data backend, that now figures out which layers need to be modified, and only duplicates those. This changes code in many places, and overall removes 2514 lines of code. So, there's a good chance this might break some stuff, although I've been testing it for a few days now. The good news is, adding multiple color and uv layers should now become easy.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c71
1 files changed, 26 insertions, 45 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 457f3e7d32d..81abe00320e 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -1136,8 +1136,7 @@ static void mesh_foreachScreenVert__mapFunc(void *userData, int index, float *co
void mesh_foreachScreenVert(void (*func)(void *userData, EditVert *eve, int x, int y, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditVert *eve, int x, int y, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
- int dmNeedsFree;
- DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
+ DerivedMesh *dm = editmesh_get_derived_cage();
data.func = func;
data.userData = userData;
@@ -1149,9 +1148,7 @@ void mesh_foreachScreenVert(void (*func)(void *userData, EditVert *eve, int x, i
dm->foreachMappedVert(dm, mesh_foreachScreenVert__mapFunc, &data);
EM_free_index_arrays();
- if (dmNeedsFree) {
- dm->release(dm);
- }
+ dm->release(dm);
}
static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0co, float *v1co)
@@ -1181,8 +1178,7 @@ static void mesh_foreachScreenEdge__mapFunc(void *userData, int index, float *v0
void mesh_foreachScreenEdge(void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts)
{
struct { void (*func)(void *userData, EditEdge *eed, int x0, int y0, int x1, int y1, int index); void *userData; int clipVerts; float pmat[4][4], vmat[4][4]; } data;
- int dmNeedsFree;
- DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
+ DerivedMesh *dm = editmesh_get_derived_cage();
data.func = func;
data.userData = userData;
@@ -1194,9 +1190,7 @@ void mesh_foreachScreenEdge(void (*func)(void *userData, EditEdge *eed, int x0,
dm->foreachMappedEdge(dm, mesh_foreachScreenEdge__mapFunc, &data);
EM_free_index_arrays();
- if (dmNeedsFree) {
- dm->release(dm);
- }
+ dm->release(dm);
}
static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *cent, float *no)
@@ -1214,8 +1208,7 @@ static void mesh_foreachScreenFace__mapFunc(void *userData, int index, float *ce
void mesh_foreachScreenFace(void (*func)(void *userData, EditFace *efa, int x, int y, int index), void *userData)
{
struct { void (*func)(void *userData, EditFace *efa, int x, int y, int index); void *userData; float pmat[4][4], vmat[4][4]; } data;
- int dmNeedsFree;
- DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
+ DerivedMesh *dm = editmesh_get_derived_cage();
data.func = func;
data.userData = userData;
@@ -1226,9 +1219,7 @@ void mesh_foreachScreenFace(void (*func)(void *userData, EditFace *efa, int x, i
dm->foreachMappedFaceCenter(dm, mesh_foreachScreenFace__mapFunc, &data);
EM_free_index_arrays();
- if (dmNeedsFree) {
- dm->release(dm);
- }
+ dm->release(dm);
}
void nurbs_foreachScreenVert(void (*func)(void *userData, Nurb *nu, BPoint *bp, BezTriple *bezt, int beztindex, int x, int y), void *userData)
@@ -1591,7 +1582,7 @@ static void draw_em_fancy_edges(DerivedMesh *cageDM)
* draw some debug info about verse mesh (vertex indexes,
* face indexes, status of )
*/
-static draw_verse_debug(Object *ob, EditMesh *em)
+static void draw_verse_debug(Object *ob, EditMesh *em)
{
struct EditVert *eve=NULL;
struct EditFace *efa=NULL;
@@ -2066,7 +2057,7 @@ static void draw_mesh_fancy(Base *base, DerivedMesh *baseDM, DerivedMesh *dm, in
else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mcol) {
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
}
- else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->tface) {
+ else if((G.f & (G_VERTEXPAINT+G_TEXTUREPAINT)) && me->mtface) {
dm->drawMappedFaces(dm, wpaint__setSolidDrawOptions, NULL, 1);
}
else do_draw= 1;
@@ -2158,22 +2149,19 @@ static int draw_mesh_object(Base *base, int dt, int flag)
}
if(ob==G.obedit || drawlinked) {
- int cageNeedsFree, finalNeedsFree;
DerivedMesh *finalDM, *cageDM;
- if (G.obedit!=ob) {
+ if (G.obedit!=ob)
finalDM = cageDM = editmesh_get_derived_base();
- cageNeedsFree = 0;
- finalNeedsFree = 1;
- } else {
- cageDM = editmesh_get_derived_cage_and_final(&finalDM, &cageNeedsFree, &finalNeedsFree);
- }
+ else
+ cageDM = editmesh_get_derived_cage_and_final(&finalDM);
if(dt>OB_WIRE) init_gl_materials(ob, 0); // no transp in editmode, the fancy draw over goes bad then
draw_em_fancy(ob, G.editMesh, cageDM, finalDM, dt);
- if (cageNeedsFree) cageDM->release(cageDM);
- if (finalNeedsFree) finalDM->release(finalDM);
+ if (cageDM != finalDM)
+ cageDM->release(cageDM);
+ finalDM->release(finalDM);
}
else if(!G.obedit && G.scene->sculptdata.active_ob == ob && !modifiers_getVirtualModifierList(ob)) {
sculptmode_draw_mesh(NULL);
@@ -2182,17 +2170,16 @@ static int draw_mesh_object(Base *base, int dt, int flag)
/* don't create boundbox here with mesh_get_bb(), the derived system will make it, puts deformed bb's OK */
if(me->totface<=4 || boundbox_clip(ob->obmat, me->bb)) {
- int baseDMneedsFree, realDMneedsFree;
- DerivedMesh *baseDM = mesh_get_derived_deform(ob, &baseDMneedsFree);
- DerivedMesh *realDM = mesh_get_derived_final(ob, &realDMneedsFree);
+ DerivedMesh *baseDM = mesh_get_derived_deform(ob);
+ DerivedMesh *realDM = mesh_get_derived_final(ob);
if(dt==OB_SOLID) has_alpha= init_gl_materials(ob, (base->flag & OB_FROMDUPLI)==0);
if(baseDM && realDM) draw_mesh_fancy(base, baseDM, realDM, dt, flag);
if(me->totvert==0) retval= 1;
- if (baseDMneedsFree) baseDM->release(baseDM);
- if (realDMneedsFree) realDM->release(realDM);
+ baseDM->release(baseDM);
+ realDM->release(realDM);
}
}
@@ -4428,7 +4415,7 @@ static int bbs_mesh_solid__setDrawOpts(void *userData, int index, int *drawSmoot
{
Mesh *me = userData;
- if (!me->tface || !(me->tface[index].flag&TF_HIDE)) {
+ if (!me->mtface || !(me->mtface[index].flag&TF_HIDE)) {
set_framebuffer_index_color(index+1);
return 1;
} else {
@@ -4451,8 +4438,7 @@ static int bbs_mesh_wire__setDrawOpts(void *userData, int index)
static void bbs_mesh_solid(Object *ob)
{
- int dmNeedsFree;
- DerivedMesh *dm = mesh_get_derived_final(ob, &dmNeedsFree);
+ DerivedMesh *dm = mesh_get_derived_final(ob);
Mesh *me = (Mesh*)ob->data;
glColor3ub(0, 0, 0);
@@ -4460,7 +4446,7 @@ static void bbs_mesh_solid(Object *ob)
/* draw edges for seam marking in faceselect mode, but not when painting,
so that painting doesn't get interrupted on an edge */
- if ((G.f & G_FACESELECT) && !(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) && me->tface) {
+ if ((G.f & G_FACESELECT) && !(G.f & (G_VERTEXPAINT|G_TEXTUREPAINT|G_WEIGHTPAINT)) && me->mtface) {
struct { Mesh *me; EdgeHash *eh; int offset; } userData;
userData.me = me;
@@ -4474,8 +4460,7 @@ static void bbs_mesh_solid(Object *ob)
BLI_edgehash_free(userData.eh, NULL);
}
- if (dmNeedsFree)
- dm->release(dm);
+ dm->release(dm);
}
void draw_object_backbufsel(Object *ob)
@@ -4489,8 +4474,7 @@ void draw_object_backbufsel(Object *ob)
switch( ob->type) {
case OB_MESH:
if(ob==G.obedit) {
- int dmNeedsFree;
- DerivedMesh *dm = editmesh_get_derived_cage(&dmNeedsFree);
+ DerivedMesh *dm = editmesh_get_derived_cage();
EM_init_index_arrays(1, 1, 1);
@@ -4507,9 +4491,7 @@ void draw_object_backbufsel(Object *ob)
bglPolygonOffset(0.0);
- if (dmNeedsFree) {
- dm->release(dm);
- }
+ dm->release(dm);
EM_free_index_arrays();
}
@@ -4531,14 +4513,13 @@ void draw_object_backbufsel(Object *ob)
void draw_object_instance(Object *ob, int dt, int outline)
{
DerivedMesh *dm=NULL, *edm=NULL;
- int needsfree= 1;
if(ob==NULL || ob->type!=OB_MESH) return;
if(G.obedit && ob->data==G.obedit->data)
edm= editmesh_get_derived_base();
else
- dm = mesh_get_derived_final(ob, &needsfree);
+ dm = mesh_get_derived_final(ob);
if(dt<=OB_WIRE) {
if(dm)
@@ -4571,6 +4552,6 @@ void draw_object_instance(Object *ob, int dt, int outline)
}
if(edm) edm->release(edm);
- if(dm && needsfree) dm->release(dm);
+ if(dm) dm->release(dm);
}