diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-04 00:17:05 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-04 00:17:05 +0400 |
commit | f80d6efb3b8e2c044d5f55c014270d654dad4839 (patch) | |
tree | 3fc295d143750378454e4e3d9deac82f1a85b12b /source/blender/src/drawobject.c | |
parent | 5574655dad77e697c494dfff80ecfeeb7796ba9b (diff) |
BGE patch: some cosmetic change in the bullet buttons:
- Bring Actor button back in main panel: makes the users
life easier to identify which object is visible to
near and radar sensors.
- Give more space to the Advanced Settings panel.
- Display radius control button even for static objects
if sphere bound shape is selected. Same for displaying
the radius in the 3D view.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r-- | source/blender/src/drawobject.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c index 38ede4a6047..2c2dea79170 100644 --- a/source/blender/src/drawobject.c +++ b/source/blender/src/drawobject.c @@ -5185,7 +5185,8 @@ void draw_object(Base *base, int flag) } if(dt<OB_SHADED) { - if(/*(ob->gameflag & OB_ACTOR) &&*/ (ob->gameflag & OB_DYNAMIC)) { + if((ob->gameflag & OB_DYNAMIC) || + ((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) { float tmat[4][4], imat[4][4], vec[3]; vec[0]= vec[1]= vec[2]= 0.0; |