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authorTon Roosendaal <ton@blender.org>2004-11-04 18:35:24 +0300
committerTon Roosendaal <ton@blender.org>2004-11-04 18:35:24 +0300
commit0ad6944283ba9ebeb203422404d3a09df4003761 (patch)
treedc0ee64db62b1618bbfa9b70f85ee7ee5e88047a /source/blender/src/drawobject.c
parent772b66d79f862619ed1d0be37d364ef0553b7114 (diff)
- MBall displays smooth again in 3d win (coding nice smooth for curves
borkened this... ) - Improved rule for adding face (FKEY); it now checks first for existance of 4 connected edges, if that exists a face is created anyway, otherwise it does the convex test. Alexander correctly noted that for subsurfs non-convex quads should be allowed anyway. Hope this rule satisfies it.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index f3a17450583..4184026acbb 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -1506,6 +1506,10 @@ static void drawDispListsolid(ListBase *lb, Object *ob)
if(ob->transflag & OB_NEG_SCALE) glFrontFace(GL_CW);
else glFrontFace(GL_CCW);
+ if(ob->type==OB_MBALL) { // mball always smooth shaded
+ glShadeModel(GL_SMOOTH);
+ }
+
dl= lb->first;
while(dl) {
data= dl->verts;