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authorTon Roosendaal <ton@blender.org>2005-07-23 22:52:31 +0400
committerTon Roosendaal <ton@blender.org>2005-07-23 22:52:31 +0400
commit948f27c0d888bbfe0f10c4350b4269166568b40d (patch)
tree2d582413b47bdddc8393c1815f8d7a1184bd4367 /source/blender/src/drawscene.c
parent6e98a38ea2268fdd96acd6c280286001bca949f6 (diff)
Killed silly modal PoseMode mode! :)
- PoseMode now is a state Armature Objects can be in. So, while in PoseMode for an Armature, you can just select another Object or Armature. - The old PoseMode options (transform, insert keys etc) are accessible with making the Armature Object 'active' (and have object in PoseMode). - At this moment no multiple Poses can be transformed/edited at the same time. - The old hotkey CTRL+TAB, and view3d header menu, still work to set an Object's PoseMode It was quite a lot recode, so tests & reports are welcome. Oh, as a bonus I added Lasso Select for Bones in PoseMode! It selects using only the line between root and tip of the Bone.
Diffstat (limited to 'source/blender/src/drawscene.c')
-rw-r--r--source/blender/src/drawscene.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/src/drawscene.c b/source/blender/src/drawscene.c
index 5808c697d73..a4c9b8d0e40 100644
--- a/source/blender/src/drawscene.c
+++ b/source/blender/src/drawscene.c
@@ -70,8 +70,6 @@ void set_scene(Scene *sce) /* also see scene.c: set_scene_bg() */
/* ending all modes */
if( G.obedit)
exit_editmode(2);
- if(G.obpose)
- exit_posemode(1);
if(G.f & G_FACESELECT)
set_faceselect();