diff options
author | Ton Roosendaal <ton@blender.org> | 2005-07-23 22:52:31 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-07-23 22:52:31 +0400 |
commit | 948f27c0d888bbfe0f10c4350b4269166568b40d (patch) | |
tree | 2d582413b47bdddc8393c1815f8d7a1184bd4367 /source/blender/src/drawscene.c | |
parent | 6e98a38ea2268fdd96acd6c280286001bca949f6 (diff) |
Killed silly modal PoseMode mode! :)
- PoseMode now is a state Armature Objects can be in. So, while in PoseMode
for an Armature, you can just select another Object or Armature.
- The old PoseMode options (transform, insert keys etc) are accessible
with making the Armature Object 'active' (and have object in PoseMode).
- At this moment no multiple Poses can be transformed/edited at the same
time.
- The old hotkey CTRL+TAB, and view3d header menu, still work to set an
Object's PoseMode
It was quite a lot recode, so tests & reports are welcome.
Oh, as a bonus I added Lasso Select for Bones in PoseMode! It selects using
only the line between root and tip of the Bone.
Diffstat (limited to 'source/blender/src/drawscene.c')
-rw-r--r-- | source/blender/src/drawscene.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/src/drawscene.c b/source/blender/src/drawscene.c index 5808c697d73..a4c9b8d0e40 100644 --- a/source/blender/src/drawscene.c +++ b/source/blender/src/drawscene.c @@ -70,8 +70,6 @@ void set_scene(Scene *sce) /* also see scene.c: set_scene_bg() */ /* ending all modes */ if( G.obedit) exit_editmode(2); - if(G.obpose) - exit_posemode(1); if(G.f & G_FACESELECT) set_faceselect(); |