diff options
author | Ton Roosendaal <ton@blender.org> | 2003-10-23 03:20:44 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2003-10-23 03:20:44 +0400 |
commit | 164fa06c1178a756806f1b42850ad3d197a2577d (patch) | |
tree | 0883ad64c8733b1dac0af446c72d85f3bfb1333e /source/blender/src/drawseq.c | |
parent | d213b7d0db428ed010d8f3f633443c94376837fc (diff) |
- themed all window types... phew!
BTW: text colors don't work everywhere yet... but this state should
be save to store themes in your .B.blend (CTRL+X)
and some fixes:
- leftmouse click now works in NLA and Action window to select a
strip in the left part
- faceselect+vpaint mode didnt show both panels
Diffstat (limited to 'source/blender/src/drawseq.c')
-rw-r--r-- | source/blender/src/drawseq.c | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c index 76371a52e6d..d1c41eebc23 100644 --- a/source/blender/src/drawseq.c +++ b/source/blender/src/drawseq.c @@ -66,6 +66,7 @@ #include "BIF_drawseq.h" #include "BIF_editseq.h" #include "BIF_drawimage.h" +#include "BIF_resources.h" #include "BSE_view.h" #include "BSE_drawipo.h" @@ -495,7 +496,7 @@ static void draw_extra_seqinfo(void) xfac/= (float)(G.v2d->mask.xmax-G.v2d->mask.xmin); xco= G.v2d->cur.xmin+40*xfac; - cpack(0); + BIF_ThemeColor(TH_TEXT); /* NAME */ glRasterPos3f(xco, 0.3, 0.0); @@ -582,6 +583,7 @@ void drawseqspace(ScrArea *sa, void *spacedata) SpaceSeq *sseq; Editing *ed; Sequence *seq; + float col[3]; int ofsx, ofsy; ed= G.scene->ed; @@ -591,9 +593,10 @@ void drawseqspace(ScrArea *sa, void *spacedata) draw_image_seq(); return; } - - if(ed && ed->metastack.first) glClearColor(0.5, 0.5, 0.4, 0.0); - else glClearColor(.40625, .40625, .40625, 0.0); + + BIF_GetThemeColor3fv(TH_BACK, col); + if(ed && ed->metastack.first) glClearColor(col[0], col[1], col[2]-1.0, 0.0); + else glClearColor(col[0], col[1], col[2], 0.0); glClear(GL_COLOR_BUFFER_BIT); @@ -611,7 +614,7 @@ void drawseqspace(ScrArea *sa, void *spacedata) myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax); - cpack(0x585858); + BIF_ThemeColorShade(TH_BACK, -20); glRectf(G.v2d->cur.xmin, 0.0, G.v2d->cur.xmax, 1.0); boundbox_seq(); |