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authorCampbell Barton <ideasman42@gmail.com>2007-10-10 00:37:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-10-10 00:37:53 +0400
commitda792a426ad8a842e497d8d9bf3667b95a2f66de (patch)
tree8e9091dfb431fae9b7e2a51b29253e1e42ca9ce7 /source/blender/src/drawseq.c
parenta38d7d63386e7a39968ffa81b13fa99775d5673b (diff)
Sequence editor, (peach request)
Grab/Extend from frame - similar to a feature thats know as ripple editing in other applications. this is a fast way to add or remove frames from clips. to use. Select all, drag the playbak head to the area you want to extend and press Ekey, the clips will be extended on the side the playhead that the mouse is on. Also did more cleanups to sequencer transform code.
Diffstat (limited to 'source/blender/src/drawseq.c')
-rw-r--r--source/blender/src/drawseq.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
index 459c0a4623d..af08af30fc8 100644
--- a/source/blender/src/drawseq.c
+++ b/source/blender/src/drawseq.c
@@ -706,7 +706,7 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq)
/* draw the main strip body */
if (is_single_image) /* single image */
- draw_shadedstrip(seq, col, SEQ_GET_FINAL_LEFT(seq), y1, SEQ_GET_FINAL_RIGHT(seq), y2);
+ draw_shadedstrip(seq, col, seq_tx_get_final_left(seq), y1, seq_tx_get_final_right(seq), y2);
else /* normal operation */
draw_shadedstrip(seq, col, x1, y1, x2, y2);