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authorCampbell Barton <ideasman42@gmail.com>2007-10-09 03:38:50 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-10-09 03:38:50 +0400
commit7d82b7720993fcf0eda749bf52c83dd2ddcd3c20 (patch)
tree2a53ce23a5730c874d030331d4cb7fcbfcf2e471 /source/blender/src/drawseq.c
parent74f744010b1adbc08a5f548f26066c82189f2655 (diff)
Sequence editor,
rewrote the part that deals with moving the strips on the X axis - only user visible functionality is that you can move the seq bounds in one step now. internally added macro's to make dealing with sequence's less touble.
Diffstat (limited to 'source/blender/src/drawseq.c')
-rw-r--r--source/blender/src/drawseq.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
index 86246759a3b..a6d5cc90842 100644
--- a/source/blender/src/drawseq.c
+++ b/source/blender/src/drawseq.c
@@ -741,10 +741,10 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq)
if(x2<G.v2d->cur.xmin) x2= G.v2d->cur.xmin;
else if(x2>G.v2d->cur.xmax) x2= G.v2d->cur.xmax;
+ /* nice text here would require changing the view matrix for texture text */
if(x1 != x2) {
draw_seq_text(seq, x1, x2, y1, y2);
}
-
}
static Sequence *special_seq_update= 0;