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authorTon Roosendaal <ton@blender.org>2003-10-23 03:20:44 +0400
committerTon Roosendaal <ton@blender.org>2003-10-23 03:20:44 +0400
commit164fa06c1178a756806f1b42850ad3d197a2577d (patch)
tree0883ad64c8733b1dac0af446c72d85f3bfb1333e /source/blender/src/drawsound.c
parentd213b7d0db428ed010d8f3f633443c94376837fc (diff)
- themed all window types... phew!
BTW: text colors don't work everywhere yet... but this state should be save to store themes in your .B.blend (CTRL+X) and some fixes: - leftmouse click now works in NLA and Action window to select a strip in the left part - faceselect+vpaint mode didnt show both panels
Diffstat (limited to 'source/blender/src/drawsound.c')
-rw-r--r--source/blender/src/drawsound.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/src/drawsound.c b/source/blender/src/drawsound.c
index ba97b55e14c..a7acd3ba7dc 100644
--- a/source/blender/src/drawsound.c
+++ b/source/blender/src/drawsound.c
@@ -57,6 +57,7 @@
#include "BIF_mywindow.h"
#include "BIF_screen.h"
#include "BIF_editsound.h"
+#include "BIF_resources.h"
#include "BSE_drawipo.h"
#include "BMF_Api.h"
@@ -191,12 +192,13 @@ static void draw_cfra_sound(SpaceSound *ssound)
}
-
void drawsoundspace(ScrArea *sa, void *spacedata)
{
+ float col[3];
short ofsx, ofsy;
- glClearColor(.6275, .6275, .6275, 0.0);
+ BIF_GetThemeColor3fv(TH_BACK, col);
+ glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
calc_scrollrcts(G.v2d, curarea->winx, curarea->winy);