diff options
author | Joshua Leung <aligorith@gmail.com> | 2007-12-02 08:50:38 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-12-02 08:50:38 +0300 |
commit | 77e6a2ba8657f06c49df2ca8971d06434a163c2b (patch) | |
tree | 8cd97090cd7763934f19f474c53e398d0302cce5 /source/blender/src/drawtime.c | |
parent | 1e32ec2000ef2e50a93d2934f4692c7a88e59ac5 (diff) |
== Bone Path Drawing - More Tweaks Again ==
Bugfixes:
* "Clear Paths" change from last commit wasn't complete yet. Now it REALLY only clears the paths of the selected bones
* Button layout in "Armature Visualisation" panel has been reorganised a bit to better present the options (clearer separation between Display and Calculation buttons)
New Stuff (Yay!):
* Paths of active bones now draw more visibly than those of unselected bones. This makes it easier to identify the path that is taken by the bone
* The part of path on the current frame is now drawn in green (the same shade that is used for the current-frame line in the Animation Editors). This nicely blends between the black and blue parts of the path (before and after current frame, respectively), and looks much nicer.
* The colour of the current-frame marker in the Animation Editors and the 3D-View, are now theme-colours. This is needed to make the previous option work.
Diffstat (limited to 'source/blender/src/drawtime.c')
-rw-r--r-- | source/blender/src/drawtime.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawtime.c b/source/blender/src/drawtime.c index d4c4c091aa0..3743d6c963e 100644 --- a/source/blender/src/drawtime.c +++ b/source/blender/src/drawtime.c @@ -93,7 +93,7 @@ static void draw_cfra_time(SpaceTime *stime) vec[0]*= G.scene->r.framelen; vec[1]= G.v2d->cur.ymin; - glColor3ub(0x60, 0xc0, 0x40); // no theme, should be global color once... + BIF_ThemeColor(TH_CFRAME); // no theme, should be global color once... glLineWidth(3.0); glBegin(GL_LINES); |