diff options
author | Ton Roosendaal <ton@blender.org> | 2006-12-10 23:30:15 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-12-10 23:30:15 +0300 |
commit | 089e87ccea5345847025b2d57786866847bcaa64 (patch) | |
tree | f87ebbe9924a5ee31bb285056a8784f8d84bd494 /source/blender/src/drawview.c | |
parent | b003221c7a9405b5e8df32b7029b33b30f8890ca (diff) |
Composite & Pass render goodies:
- New Passes: UV and Rad(iosity)
- New Nodes: UV Map and Index Mask
- Z-combine now is antialiased
As usual, please check the log. Has nice pics!
http://www.blender3d.org/cms/Composite__UV_Map__ID.830.0.html
For devs: the antialias code from Vector Blur is now exported in compo
too. Works pretty good. Even fixed a bug in antialias, so vectorblur
will be better.
Also: found out that OpenGL display list speedup accidentally was still
triggered with the rt button... so it did not work by default.
Diffstat (limited to 'source/blender/src/drawview.c')
-rw-r--r-- | source/blender/src/drawview.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 8083a25373e..b03546e88ab 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -2653,7 +2653,7 @@ static void draw_dupli_objects(View3D *v3d, Base *base) BoundBox *bb= NULL; GLuint displist=0; int color= (base->flag & SELECT)?TH_SELECT:TH_WIRE; - short transflag, use_displist= G.rt; /* -1 is initialize */ + short transflag, use_displist= -1; /* -1 is initialize */ char dt, dtx; if (base->object->restrictflag & OB_RESTRICT_VIEW) return; |