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authorTon Roosendaal <ton@blender.org>2006-12-10 23:30:15 +0300
committerTon Roosendaal <ton@blender.org>2006-12-10 23:30:15 +0300
commit089e87ccea5345847025b2d57786866847bcaa64 (patch)
treef87ebbe9924a5ee31bb285056a8784f8d84bd494 /source/blender/src/drawview.c
parentb003221c7a9405b5e8df32b7029b33b30f8890ca (diff)
Composite & Pass render goodies:
- New Passes: UV and Rad(iosity) - New Nodes: UV Map and Index Mask - Z-combine now is antialiased As usual, please check the log. Has nice pics! http://www.blender3d.org/cms/Composite__UV_Map__ID.830.0.html For devs: the antialias code from Vector Blur is now exported in compo too. Works pretty good. Even fixed a bug in antialias, so vectorblur will be better. Also: found out that OpenGL display list speedup accidentally was still triggered with the rt button... so it did not work by default.
Diffstat (limited to 'source/blender/src/drawview.c')
-rw-r--r--source/blender/src/drawview.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 8083a25373e..b03546e88ab 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -2653,7 +2653,7 @@ static void draw_dupli_objects(View3D *v3d, Base *base)
BoundBox *bb= NULL;
GLuint displist=0;
int color= (base->flag & SELECT)?TH_SELECT:TH_WIRE;
- short transflag, use_displist= G.rt; /* -1 is initialize */
+ short transflag, use_displist= -1; /* -1 is initialize */
char dt, dtx;
if (base->object->restrictflag & OB_RESTRICT_VIEW) return;