diff options
author | Nicholas Bishop <nicholasbishop@gmail.com> | 2007-02-22 21:49:00 +0300 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2007-02-22 21:49:00 +0300 |
commit | a7bccae4779e88b75f326cdda2d0defc2045b19b (patch) | |
tree | 5d13e77e78b6859b14fe8a8722bb14ec7536be1e /source/blender/src/drawview.c | |
parent | 685d26f90131da6bfe4bc3de7cbde9b8d41135d6 (diff) |
== Sculpt Mode ==
* Replaced get_tex_angle() with tex_angle() and set_tex_angle(). This removes the need to do a bunch of error-prone NULL checking everywhere the texture angle is used.
Diffstat (limited to 'source/blender/src/drawview.c')
-rw-r--r-- | source/blender/src/drawview.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 533ffff7165..7c3c5287e7c 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -2815,7 +2815,6 @@ void drawview3dspace(ScrArea *sa, void *spacedata) PropsetData *pd= sculpt_session()->propset; short r1=100, r2=100, r3=100; short mouse[2]; - float *ang= get_tex_angle(); if(pd) { if(pd->mode == PropsetSize) { r1= sculptmode_brush()->size; @@ -2842,7 +2841,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata) glPushMatrix(); glTranslatef(pd->origloc[0], pd->origloc[1], 0); - if(ang) glRotatef(*ang, 0, 0, 1); + glRotatef(tex_angle(), 0, 0, 1); glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); |