diff options
author | Ton Roosendaal <ton@blender.org> | 2004-09-27 14:12:45 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-09-27 14:12:45 +0400 |
commit | 061442cbd1e69ad494eb22a69a2ae89e72e9d978 (patch) | |
tree | db043e68669d8a0adc68bef0834ecb03b5178264 /source/blender/src/drawview.c | |
parent | 995826f3edccb064955bf88b36566fd4550af3b9 (diff) |
- improvement for edge/face select
- edges now sample on three locationsm gives more hits
- own version of glPolygonOffset remains cumbersome... but for select
now the selection routine gets more offset than draw.
- first attempt to clean drawobject.c and displists
- generic call for draw object in backbuf for select purposes, cleans up
a lot in the other calls.
- also to verify if we can (in future) use this for vertex/edge/face
select, but the whole drawobject code works against me... this is
for another refactory (incl. displist) and out of the focus for now
- subsurf.c: now creates new faces in order of original. Not used yet, but is
handy to recover the original order for selection/paint purposes.
Diffstat (limited to 'source/blender/src/drawview.c')
-rw-r--r-- | source/blender/src/drawview.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c index 0d5aef42cb5..88d04c80978 100644 --- a/source/blender/src/drawview.c +++ b/source/blender/src/drawview.c @@ -933,7 +933,7 @@ void backdrawview3d(int test) if(G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT)) { base= (G.scene->basact); if(base && (base->lay & G.vd->lay)) { - draw_object(base); + draw_object_backbufsel(base->object); } } else { |