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authorTon Roosendaal <ton@blender.org>2004-09-27 14:12:45 +0400
committerTon Roosendaal <ton@blender.org>2004-09-27 14:12:45 +0400
commit061442cbd1e69ad494eb22a69a2ae89e72e9d978 (patch)
treedb043e68669d8a0adc68bef0834ecb03b5178264 /source/blender/src/drawview.c
parent995826f3edccb064955bf88b36566fd4550af3b9 (diff)
- improvement for edge/face select
- edges now sample on three locationsm gives more hits - own version of glPolygonOffset remains cumbersome... but for select now the selection routine gets more offset than draw. - first attempt to clean drawobject.c and displists - generic call for draw object in backbuf for select purposes, cleans up a lot in the other calls. - also to verify if we can (in future) use this for vertex/edge/face select, but the whole drawobject code works against me... this is for another refactory (incl. displist) and out of the focus for now - subsurf.c: now creates new faces in order of original. Not used yet, but is handy to recover the original order for selection/paint purposes.
Diffstat (limited to 'source/blender/src/drawview.c')
-rw-r--r--source/blender/src/drawview.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 0d5aef42cb5..88d04c80978 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -933,7 +933,7 @@ void backdrawview3d(int test)
if(G.f & (G_VERTEXPAINT|G_FACESELECT|G_TEXTUREPAINT|G_WEIGHTPAINT)) {
base= (G.scene->basact);
if(base && (base->lay & G.vd->lay)) {
- draw_object(base);
+ draw_object_backbufsel(base->object);
}
}
else {