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authorTon Roosendaal <ton@blender.org>2005-11-15 01:21:56 +0300
committerTon Roosendaal <ton@blender.org>2005-11-15 01:21:56 +0300
commit621d4a700d928c6104b2a8f6f5c30f08a5f57f02 (patch)
treeaa6f83caad34f50617681bac8c38ecc093a63b59 /source/blender/src/edit.c
parent091602968388a9ce82519c43b451ade054cbf538 (diff)
Small fixes;
- Bone Ghost drawing now skips axes and names - "Snap to cursor" now works for parent-less bones in PoseMode - Prevented assigning in buttons of negative zero (was confusing)
Diffstat (limited to 'source/blender/src/edit.c')
-rw-r--r--source/blender/src/edit.c18
1 files changed, 17 insertions, 1 deletions
diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c
index bb694b189be..ec8c8d75ad2 100644
--- a/source/blender/src/edit.c
+++ b/source/blender/src/edit.c
@@ -1155,7 +1155,23 @@ void snap_sel_to_curs()
if( ( ((base)->flag & SELECT) && ((base)->lay & G.vd->lay) && ((base)->object->id.lib==0))) {
ob= base->object;
if(ob->flag & OB_POSEMODE) {
- ; // todo
+ bPoseChannel *pchan;
+ float cursp[3];
+
+ Mat4Invert(ob->imat, ob->obmat);
+ VECCOPY(cursp, curs);
+ Mat4MulVecfl(ob->imat, cursp);
+
+ for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) {
+ if(pchan->bone->flag & BONE_SELECTED) {
+ if(pchan->parent==NULL) {
+ VECCOPY(pchan->loc, cursp);
+ }
+ /* else todo... */
+ }
+ }
+ ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
+ ob->recalc |= OB_RECALC_DATA;
}
else {
ob->recalc |= OB_RECALC_OB;