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authorTon Roosendaal <ton@blender.org>2005-10-22 22:47:38 +0400
committerTon Roosendaal <ton@blender.org>2005-10-22 22:47:38 +0400
commit9e197399447007e64ee2f8aec36330fd55ddf44f (patch)
tree8aea7088bbb622398be33a158616bb1cf56af42a /source/blender/src/edit.c
parentfc169264cd9a6c6aa50e202b1bcb637bfccd65e0 (diff)
Various stuff in one commit;
- Added (BKE_utildefines.h) POINTER_TO_INT(poin) and INT_TO_POINTER(int) defines, to help fixing issues with switch to 64 bits systems. This assumes that a) not more than 16GB mem is used and b) that address space is below the 1<<35 value. The latter has to be confirmed, but it seems to conform the current 64 bits generation of OSs (for mallocs). Needless to say; use long if you want to store pointers! This is for temporal fixing. - Added editmesh version for mesh-octree lookups, not used yet. - Fix: ESC on armature posemode restored the actions, should not happen - Fix: If in NLA an action was 0 frame long, it caused draw error - Fix: Click on name in Action Window now activates Bones - Fix: "Snap to" options in Armature editmode now use X-axis mirror edit.
Diffstat (limited to 'source/blender/src/edit.c')
-rw-r--r--source/blender/src/edit.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c
index 877c0f000fd..bb694b189be 100644
--- a/source/blender/src/edit.c
+++ b/source/blender/src/edit.c
@@ -760,6 +760,7 @@ static void special_transvert_update(void)
}
}
else if(G.obedit->type==OB_ARMATURE){
+ bArmature *arm= G.obedit->data;
EditBone *ebo;
/* Ensure all bones are correctly adjusted */
@@ -776,6 +777,8 @@ static void special_transvert_update(void)
}
}
}
+ if(arm->flag & ARM_MIRROR_EDIT)
+ transform_armature_mirror_update();
}
else if(G.obedit->type==OB_LATTICE) {
if(editLatt->flag & LT_OUTSIDE) outside_lattice(editLatt);