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authorTon Roosendaal <ton@blender.org>2003-10-28 21:43:55 +0300
committerTon Roosendaal <ton@blender.org>2003-10-28 21:43:55 +0300
commit5f3a96be10344fcb59ec22cec6a8a58b068c15ad (patch)
tree1431126496c431284653e15525aaa679af1ccb6e /source/blender/src/editarmature.c
parentf7b513ea7ae8050df833e17e66ace228abce2644 (diff)
Fixes after report from Matt:
- errors in names/hotkeys pulldowns fixed - full window option in pulldown win caused ortho on/off event - weight paint now shows vertex color Panel in editbuttons - adding armature while vpaint mode, didnt end vpaint mode - cleaned up some buttons design - leftmouse press-hold for toolbox also moved 3d cursor
Diffstat (limited to 'source/blender/src/editarmature.c')
-rw-r--r--source/blender/src/editarmature.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 21cce203943..1df6d71750c 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1500,6 +1500,9 @@ void add_primitiveArmature(int type)
if ELEM(curarea->spacetype, SPACE_VIEW3D, SPACE_INFO); else return;
if(G.vd==NULL) return;
+ G.f &= ~(G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT);
+ setcursor_space(SPACE_VIEW3D, CURSOR_STD);
+
check_editmode(OB_ARMATURE);
/* If we're not the "obedit", make a new object and enter editmode */