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authorMartin Poirier <theeth@yahoo.com>2007-12-24 20:35:54 +0300
committerMartin Poirier <theeth@yahoo.com>2007-12-24 20:35:54 +0300
commit9b45ead730328a37ab17c70c51d9d09bb39adcac (patch)
tree2889ebaf28ec7946551646f6fde4fb70ffc612ab /source/blender/src/editarmature.c
parent052a0551e49da2a1b07a42c3e67579d9ead4c1fe (diff)
== Skeletor ==
Commenting debug code that would output the harmonic weight to vertex color.
Diffstat (limited to 'source/blender/src/editarmature.c')
-rw-r--r--source/blender/src/editarmature.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 8efa44213ed..45711bc1cfa 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -4704,14 +4704,14 @@ void generateSkeleton(void)
error("No selected vertex\n");
return;
}
-
- weightToHarmonic(em);
renormalizeWeight(em, 1.0f);
-
-//#ifdef DEBUG_REEB
+
+ weightToHarmonic(em);
+
+#ifdef DEBUG_REEB
weightToVCol(em);
-//#endif
+#endif
rg = generateReebGraph(em, G.scene->toolsettings->skgen_resolution);