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authorTon Roosendaal <ton@blender.org>2005-08-26 21:48:46 +0400
committerTon Roosendaal <ton@blender.org>2005-08-26 21:48:46 +0400
commit669c4dbecb1a0f9fe021250052d68538b0f61f0d (patch)
treebe3cbf7093e9596fab73bddbb1b87cec58d90213 /source/blender/src/editarmature.c
parent1046dfb136ec8ad488be50c31fa797d97af0b25a (diff)
Fixes, as reported by Basse
- Softbody Mesh didnt update when it was child of armature-posing - Bone Stick drawing didn't draw selected in Solid + Object mode. - WeightPaint + Subsurf (nice that it works!) didn't update on Bone selection
Diffstat (limited to 'source/blender/src/editarmature.c')
-rw-r--r--source/blender/src/editarmature.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 439b520a6f6..c3a9a930958 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1851,6 +1851,7 @@ int do_pose_selectbuffer(Base *base, unsigned int *buffer, short hits)
if(G.f & G_WEIGHTPAINT) {
if(nearBone->flag & BONE_ACTIVE) {
vertexgroup_select_by_name(OBACT, nearBone->name);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}