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authorChris Want <cwant@ualberta.ca>2003-05-06 06:32:56 +0400
committerChris Want <cwant@ualberta.ca>2003-05-06 06:32:56 +0400
commita9193a88ca873dfa877135d789e664910e8d608f (patch)
treefaaa88269f301db9ac88a163592a156d1899dacf /source/blender/src/editarmature.c
parent853d3c711a5f0a0c5d7cb035888090aefb0d2549 (diff)
Autoskinning:
-- added Matt Ebb's menu suggestion -- Maybe it so the 'empty'/'name' option is disabled for bones that are of type 'Unskinnable'.
Diffstat (limited to 'source/blender/src/editarmature.c')
-rw-r--r--source/blender/src/editarmature.c18
1 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index d062925861c..4249c89294f 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -2658,12 +2658,14 @@ int bone_looper(Object *ob, Bone *bone, void *data,
int add_defgroup_unique_bone(Object *ob, Bone *bone, void *data) {
/* This group creates a vertex group to ob that has the
- * same name as bone. Is such a vertex group aleady exist
- * the routine exits.
+ * same name as bone (provided the bone is skinnable).
+ * If such a vertex group aleady exist the routine exits.
*/
- if (!get_named_vertexgroup(ob,bone->name)) {
- add_defgroup_name(ob, bone->name);
- return 1;
+ if ( bone_skinnable(ob, bone, NULL) ) {
+ if (!get_named_vertexgroup(ob,bone->name)) {
+ add_defgroup_name(ob, bone->name);
+ return 1;
+ }
}
return 0;
}
@@ -2925,8 +2927,10 @@ void create_vgroups_from_armature(Object *ob, Object *par)
/* Prompt the user on whether/how they want the vertex groups
* added to the child mesh */
- mode= pupmenu("Vertex Groups from Bones? %t|No Thanks %x1|Empty %x2|"
- "Closest Bone %x3");
+ mode= pupmenu("Create Vertex Groups? %t|"
+ "Don't Create Groups %x1|"
+ "Name Groups %x2|"
+ "Create From Closest Bones %x3");
switch (mode){
case 2:
/* Traverse the bone list, trying to create empty vertex