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authorTon Roosendaal <ton@blender.org>2005-10-23 16:18:32 +0400
committerTon Roosendaal <ton@blender.org>2005-10-23 16:18:32 +0400
commitd4f47002b835fb299fab05425456d34a8d24807e (patch)
tree37ab1325510105bb9b590bed8d982e1e67ec5d47 /source/blender/src/editconstraint.c
parent84f66424379734dfd40c1f2cd69ff2f6e8652333 (diff)
New: Hotkey/menu access in 3D window to add constraints. Works in PoseMode
as well as for Objects. Hotkey: CTRL+ALT+C (bit clumsy I know, but I like to use the Ckey). Constraints are added to the active Object or Bone. Based on selection context, the menu has three versions: Pose Mode: - if another bone is selected, bone becomes target - else if another Object is selected, Object becomes target - else it adds a new Empty as target Object Mode - if another Object is selected: Object becomes target - else it adds a new Empty as target Same works this way now for CTRL+I, "Add IK". To be solved: ALT+C in PoseMode is "Clear Constraints", but in Object Mode it does "Convert" still...
Diffstat (limited to 'source/blender/src/editconstraint.c')
-rw-r--r--source/blender/src/editconstraint.c196
1 files changed, 191 insertions, 5 deletions
diff --git a/source/blender/src/editconstraint.c b/source/blender/src/editconstraint.c
index bac3099a718..95d037850c3 100644
--- a/source/blender/src/editconstraint.c
+++ b/source/blender/src/editconstraint.c
@@ -36,22 +36,25 @@
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
+#include "DNA_constraint_types.h"
+#include "DNA_curve_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_curve_types.h"
+#include "DNA_view3d_types.h"
-#include "BKE_utildefines.h"
#include "BKE_action.h"
#include "BKE_armature.h"
-#include "BKE_object.h"
-#include "BKE_global.h"
#include "BKE_constraint.h"
+#include "BKE_depsgraph.h"
+#include "BKE_global.h"
#include "BKE_ipo.h"
+#include "BKE_object.h"
+#include "BKE_utildefines.h"
#include "BIF_editaction.h"
#include "BIF_editarmature.h"
@@ -59,10 +62,12 @@
#include "BIF_poseobject.h"
#include "BIF_interface.h"
#include "BIF_screen.h"
+#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "blendef.h"
#include "nla.h"
+#include "mydevice.h"
ListBase *get_active_constraint_channels (Object *ob, int forcevalid)
@@ -571,4 +576,185 @@ void object_test_constraints (Object *owner)
}
+/* context: active object in posemode, active channel, optional selected channel */
+void add_constraint(int only_IK)
+{
+ Object *ob= OBACT, *obsel=NULL;
+ bPoseChannel *pchanact=NULL, *pchansel=NULL;
+ bConstraint *con=NULL;
+ Base *base;
+ short nr;
+
+ /* paranoia checks */
+ if(ob==NULL || ob==G.obedit) return;
+
+ if(ob->pose && (ob->flag & OB_POSEMODE)) {
+
+ /* find active channel */
+ for(pchanact= ob->pose->chanbase.first; pchanact; pchanact= pchanact->next)
+ if(pchanact->bone->flag & BONE_ACTIVE) break;
+ if(pchanact==NULL) return;
+
+ /* find selected bone */
+ for(pchansel= ob->pose->chanbase.first; pchansel; pchansel= pchansel->next) {
+ if(pchansel!=pchanact)
+ if(pchansel->bone->flag & BONE_SELECTED) break;
+ }
+ }
+
+ /* find selected object */
+ for(base= FIRSTBASE; base; base= base->next)
+ if( TESTBASE(base) && base->object!=ob )
+ obsel= base->object;
+
+ /* the only_IK caller has checked for posemode! */
+ if(only_IK) {
+ for(con= pchanact->constraints.first; con; con= con->next) {
+ if(con->type==CONSTRAINT_TYPE_KINEMATIC) break;
+ }
+ if(con) {
+ error("Pose Channel already has IK");
+ return;
+ }
+
+ if(pchansel)
+ nr= pupmenu("Add IK Constraint%t|To New Empty Object%x10");
+ else if(obsel)
+ nr= pupmenu("Add IK Constraint%t|To Selected Object%x10");
+ else
+ nr= pupmenu("Add IK Constraint%t|To New Empty Object%x10");
+ }
+ else {
+ if(pchanact) {
+ if(pchansel)
+ nr= pupmenu("Add Constraint to selected Bone%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7");
+ else if(obsel && obsel->type==OB_CURVE)
+ nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6|Stretch To%x7");
+ else if(obsel)
+ nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7");
+ else
+ nr= pupmenu("Add Constraint to New Empty Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Stretch To%x7");
+ }
+ else {
+ if(obsel && obsel->type==OB_CURVE)
+ nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5|Follow Path%x6");
+ else if(obsel)
+ nr= pupmenu("Add Constraint to selected Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5");
+ else
+ nr= pupmenu("Add Constraint to New Empty Object%t|Copy Location%x1|Copy Rotation%x2|Track To%x3|Floor%x4|Locked Track%x5");
+ }
+ }
+
+ if(nr<1) return;
+
+ /* handle IK separate */
+ if(nr==10) {
+
+ /* prevent weird chains... */
+ if(pchansel) {
+ bPoseChannel *pchan= pchanact;
+ while(pchan) {
+ if(pchan==pchansel) break;
+ pchan= pchan->parent;
+ }
+ if(pchan) {
+ error("IK root cannot be linked to IK tip");
+ return;
+ }
+ pchan= pchansel;
+ while(pchan) {
+ if(pchan==pchanact) break;
+ pchan= pchan->parent;
+ }
+ if(pchan) {
+ error("IK tip cannot be linked to IK root");
+ return;
+ }
+ }
+
+ con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
+ BLI_addtail(&pchanact->constraints, con);
+ pchanact->constflag |= PCHAN_HAS_IK; // for draw, but also for detecting while pose solving
+ }
+ else {
+
+ if(nr==1) con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
+ else if(nr==2) con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
+ else if(nr==3) con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
+ else if(nr==4) con = add_new_constraint(CONSTRAINT_TYPE_MINMAX);
+ else if(nr==5) con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
+ else if(nr==6) con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
+ else if(nr==7) con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
+
+ if(con==NULL) return; /* paranoia */
+
+ if(pchanact) {
+ BLI_addtail(&pchanact->constraints, con);
+ pchanact->constflag |= PCHAN_HAS_CONST; /* for draw */
+ }
+ else {
+ BLI_addtail(&ob->constraints, con);
+ }
+ }
+
+ /* set the target */
+ if(pchansel) {
+ set_constraint_target(con, ob, pchansel->name);
+ }
+ else if(obsel) {
+ set_constraint_target(con, obsel, NULL);
+ }
+ else { /* add new empty as target */
+ Base *base= BASACT, *newbase;
+ Object *obt;
+
+ obt= add_object(OB_EMPTY);
+ /* set layers OK */
+ newbase= BASACT;
+ newbase->lay= base->lay;
+ obt->lay= newbase->lay;
+
+ /* transform cent to global coords for loc */
+ if(pchanact) {
+ if(only_IK)
+ VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail);
+ else
+ VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_head);
+ }
+ else
+ VECCOPY(obt->loc, ob->obmat[3]);
+
+ set_constraint_target(con, obt, NULL);
+
+ /* restore, add_object sets active */
+ BASACT= base;
+ base->flag |= SELECT;
+ }
+
+
+ /* active flag */
+ con->flag |= CONSTRAINT_ACTIVE;
+ for(con= con->prev; con; con= con->prev)
+ con->flag &= ~CONSTRAINT_ACTIVE;
+
+ DAG_scene_sort(G.scene); // sort order of objects
+
+ if(pchanact) {
+ ob->pose->flag |= POSE_RECALC; // sort pose channels
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); // and all its relations
+ }
+ else
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_OB); // and all its relations
+
+ allqueue (REDRAWVIEW3D, 0);
+ allqueue (REDRAWBUTSOBJECT, 0);
+ allqueue (REDRAWOOPS, 0);
+
+ if(only_IK)
+ BIF_undo_push("Add IK Constraint");
+ else
+ BIF_undo_push("Add Constraint");
+
+}
+