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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2006-02-09 00:01:00 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2006-02-09 00:01:00 +0300
commit3753d817abf1041af435c1ae32b8ff03e945bcde (patch)
tree312046ecc686c8d0022d984295ee3313b265c16d /source/blender/src/editface.c
parenteb42008067d76906b7b5d2088e86b1a43356ea47 (diff)
Seam Cutting in Faceselect Mode:
- Mark Border Seam: mark edges on the border of face selection as seam. - Clear Seam: clears seams in selected faces. Hotkey: Ctrl+E - Alt+RMB Click: mark/clear edge as seam - Alt+Shift+RMB Click: mark/clear seams along the shortest/straightest path from last marked seam. The cost of the path also includes some measure of 'straightness' next to the typical distance to make things work more predicatble and edgeloop friendly. Note that this cuts a path from edge to edge, not vertex to vertex. That gives some nice control over the direction of the seam. Also includes: - Removed old LSCM code. - Fix updates glitches with DerivedMesh/Subsurf drawing in FaceSelect mode. Now there's a drawMappedFacesTex instead of drawFacesTex. - Minimize Stretch menu entry called Limit Stitch. - Removed the lasttface global, was being set before it was used anyway, so might as wel return from a function. - Moved some backbuf sampling code to drawview.c from editmesh, so it can be used by Faceselect and VPaint. - Use BLI_heap in parametrizer.c.
Diffstat (limited to 'source/blender/src/editface.c')
-rw-r--r--source/blender/src/editface.c419
1 files changed, 339 insertions, 80 deletions
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index d1812bba205..e6b64a276c1 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -38,6 +38,8 @@
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
+#include "BLI_heap.h"
+#include "BLI_edgehash.h"
#include "MTC_matrixops.h"
@@ -91,7 +93,59 @@
#include "BDR_unwrapper.h"
-TFace *lasttface=NULL;
+/* returns 0 if not found, otherwise 1 */
+static int facesel_face_pick(Mesh *me, short *mval, unsigned int *index, short rect)
+{
+ if (!me->tface || me->totface==0)
+ return 0;
+
+ if (G.vd->flag & V3D_NEEDBACKBUFDRAW) {
+ check_backbuf();
+ persp(PERSP_VIEW);
+ }
+
+ if (rect) {
+ /* sample rect to increase changes of selecting, so that when clicking
+ on an edge in the backbuf, we can still select a face */
+ short dist;
+ *index = sample_backbuf_rect(mval, 3, 1, me->totface+1, &dist);
+ }
+ else
+ /* sample only on the exact position */
+ *index = sample_backbuf(mval[0], mval[1]);
+
+ if ((*index)<=0 || (*index)>(unsigned int)me->totface)
+ return 0;
+
+ (*index)--;
+
+ return 1;
+}
+
+/* returns 0 if not found, otherwise 1 */
+static int facesel_edge_pick(Mesh *me, short *mval, unsigned int *index)
+{
+ short dist;
+ unsigned int min = me->totface + 1;
+ unsigned int max = me->totface + me->totedge + 1;
+
+ if (me->totedge == 0)
+ return 0;
+
+ if (G.vd->flag & V3D_NEEDBACKBUFDRAW) {
+ check_backbuf();
+ persp(PERSP_VIEW);
+ }
+
+ *index = sample_backbuf_rect(mval, 50, min, max, &dist);
+
+ if (*index == 0)
+ return 0;
+
+ (*index)--;
+
+ return 1;
+}
static void uv_calc_center_vector(float *result, Object *ob, Mesh *me)
{
@@ -487,47 +541,32 @@ void calculate_uv_map(unsigned short mapmode)
allqueue(REDRAWIMAGE, 0);
}
-void set_lasttface()
+TFace *get_active_tface()
{
Mesh *me;
- TFace *tface;
+ TFace *tf;
int a;
- lasttface= 0;
- if(OBACT==NULL || OBACT->type!=OB_MESH) return;
+ if(OBACT==NULL || OBACT->type!=OB_MESH)
+ return NULL;
me= get_mesh(OBACT);
- if(me==0 || me->tface==0) return;
+ if(me==0 || me->tface==0)
+ return NULL;
- tface= me->tface;
- a= me->totface;
- while(a--) {
- if(tface->flag & TF_ACTIVE) {
- lasttface= tface;
- return;
- }
- tface++;
- }
+ for(a=0, tf=me->tface; a < me->totface; a++, tf++)
+ if(tf->flag & TF_ACTIVE)
+ return tf;
- tface= me->tface;
- a= me->totface;
- while(a--) {
- if(tface->flag & TF_SELECT) {
- lasttface= tface;
- return;
- }
- tface++;
- }
+ for(a=0, tf=me->tface; a < me->totface; a++, tf++)
+ if(tf->flag & TF_SELECT)
+ return tf;
- tface= me->tface;
- a= me->totface;
- while(a--) {
- if((tface->flag & TF_HIDE)==0) {
- lasttface= tface;
- return;
- }
- tface++;
- }
+ for(a=0, tf=me->tface; a < me->totface; a++, tf++)
+ if((tf->flag & TF_HIDE)==0)
+ return tf;
+
+ return NULL;
}
void default_uv(float uv[][2], float size)
@@ -660,7 +699,7 @@ void select_linked_tfaces(int mode)
error("The active object is not in this layer");
getmouseco_areawin(mval);
- if (!face_pick(me, mval[0], mval[1], &index)) return;
+ if (!facesel_face_pick(me, mval, &index, 1)) return;
}
select_linked_tfaces_with_seams(mode, me, index);
@@ -910,55 +949,275 @@ void minmax_tface(float *min, float *max)
}
}
-/**
- * Returns the face under the give position in screen coordinates.
- * Code extracted from face_select routine.
- * Question: why is all of the backbuffer drawn?
- * We're only interested in one pixel!
- * @author Maarten Gribnau
- * @param me the mesh with the faces to be picked
- * @param x the x-coordinate to pick at
- * @param y the y-coordinate to pick at
- * @param index the index of the face
- * @return 1 if found, 0 if none found
- */
-int face_pick(Mesh *me, short x, short y, unsigned int *index)
+#define ME_SEAM_DONE ME_SEAM_LAST /* reuse this flag */
+
+static float seam_cut_cost(Mesh *me, int e1, int e2, int vert)
{
- unsigned int col;
+ MVert *v = me->mvert + vert;
+ MEdge *med1 = me->medge + e1, *med2 = me->medge + e2;
+ MVert *v1 = me->mvert + ((med1->v1 == vert)? med1->v2: med1->v1);
+ MVert *v2 = me->mvert + ((med2->v1 == vert)? med2->v2: med2->v1);
+ float cost, d1[3], d2[3];
- if (me==0 || me->tface==0)
- return 0;
+ cost = VecLenf(v1->co, v->co);
+ cost += VecLenf(v->co, v2->co);
+
+ VecSubf(d1, v->co, v1->co);
+ VecSubf(d2, v2->co, v->co);
+
+ cost = cost + 0.5f*cost*(2.0f - fabs(d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2]));
- /* Have OpenGL draw in the back buffer with color coded face indices */
- if (curarea->win_swap==WIN_EQUAL) {
- G.vd->flag |= V3D_NEEDBACKBUFDRAW;
+ return cost;
+}
+
+static void seam_add_adjacent(Mesh *me, Heap *heap, int mednum, int vertnum, int *nedges, int *edges, int *prevedge, float *cost)
+{
+ int startadj, endadj = nedges[vertnum+1];
+
+ for (startadj = nedges[vertnum]; startadj < endadj; startadj++) {
+ int adjnum = edges[startadj];
+ MEdge *medadj = me->medge + adjnum;
+ float newcost;
+
+ if (medadj->flag & ME_SEAM_DONE)
+ continue;
+
+ newcost = cost[mednum] + seam_cut_cost(me, mednum, adjnum, vertnum);
+
+ if (cost[adjnum] > newcost) {
+ cost[adjnum] = newcost;
+ prevedge[adjnum] = mednum;
+ BLI_heap_insert(heap, newcost, (void*)adjnum);
+ }
}
- if (G.vd->flag & V3D_NEEDBACKBUFDRAW) {
- backdrawview3d(0);
- persp(PERSP_VIEW);
+}
+
+static int seam_shortest_path(Mesh *me, int source, int target)
+{
+ Heap *heap;
+ EdgeHash *ehash;
+ float *cost;
+ MEdge *med;
+ int a, *nedges, *edges, *prevedge, mednum = -1, nedgeswap = 0;
+ TFace *tf;
+ MFace *mf;
+
+ /* mark hidden edges as done, so we don't use them */
+ ehash = BLI_edgehash_new();
+
+ for (a=0, mf=me->mface, tf=me->tface; a<me->totface; a++, tf++, mf++) {
+ if (!(tf->flag & TF_HIDE)) {
+ BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
+ BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
+ if (mf->v4) {
+ BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
+ BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
+ }
+ else
+ BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
+ }
}
- /* Read the pixel under the cursor */
-#ifdef __APPLE__
- glReadBuffer(GL_AUX0);
-#endif
- glReadPixels(x+curarea->winrct.xmin, y+curarea->winrct.ymin, 1, 1,
- GL_RGBA, GL_UNSIGNED_BYTE, &col);
- glReadBuffer(GL_BACK);
- /* Unbelievable! */
- if (G.order==B_ENDIAN) {
- SWITCH_INT(col);
+ for (a=0, med=me->medge; a<me->totedge; a++, med++)
+ if (!BLI_edgehash_haskey(ehash, med->v1, med->v2))
+ med->flag |= ME_SEAM_DONE;
+
+ BLI_edgehash_free(ehash, NULL);
+
+ /* alloc */
+ nedges = MEM_callocN(sizeof(*nedges)*me->totvert+1, "SeamPathNEdges");
+ edges = MEM_mallocN(sizeof(*edges)*me->totedge*2, "SeamPathEdges");
+ prevedge = MEM_mallocN(sizeof(*prevedge)*me->totedge, "SeamPathPrevious");
+ cost = MEM_mallocN(sizeof(*cost)*me->totedge, "SeamPathCost");
+
+ /* count edges, compute adjacent edges offsets and fill adjacent edges */
+ for (a=0, med=me->medge; a<me->totedge; a++, med++) {
+ nedges[med->v1+1]++;
+ nedges[med->v2+1]++;
}
- /* Convert the color back to a face index */
- *index = framebuffer_to_index(col);
- if (col==0 || (*index)<=0 || (*index)>(unsigned) me->totface)
- return 0;
- (*index)--;
+ for (a=1; a<me->totvert; a++) {
+ int newswap = nedges[a+1];
+ nedges[a+1] = nedgeswap + nedges[a];
+ nedgeswap = newswap;
+ }
+ nedges[0] = nedges[1] = 0;
+
+ for (a=0, med=me->medge; a<me->totedge; a++, med++) {
+ edges[nedges[med->v1+1]++] = a;
+ edges[nedges[med->v2+1]++] = a;
+
+ cost[a] = 1e20f;
+ prevedge[a] = -1;
+ }
+
+ /* regular dijkstra shortest path, but over edges instead of vertices */
+ heap = BLI_heap_new();
+ BLI_heap_insert(heap, 0.0f, (void*)source);
+ cost[source] = 0.0f;
+
+ while (!BLI_heap_empty(heap)) {
+ mednum = (int)BLI_heap_popmin(heap);
+ med = me->medge + mednum;
+
+ if (mednum == target)
+ break;
+
+ if (med->flag & ME_SEAM_DONE)
+ continue;
+
+ med->flag |= ME_SEAM_DONE;
+
+ seam_add_adjacent(me, heap, mednum, med->v1, nedges, edges, prevedge, cost);
+ seam_add_adjacent(me, heap, mednum, med->v2, nedges, edges, prevedge, cost);
+ }
+ MEM_freeN(nedges);
+ MEM_freeN(edges);
+ MEM_freeN(cost);
+ BLI_heap_free(heap, NULL);
+
+ for (a=0, med=me->medge; a<me->totedge; a++, med++)
+ med->flag &= ~ME_SEAM_DONE;
+
+ if (mednum != target) {
+ MEM_freeN(prevedge);
+ return 0;
+ }
+
+ /* follow path back to source and mark as seam */
+ if (mednum == target) {
+ short allseams = 1;
+
+ mednum = target;
+ do {
+ med = me->medge + mednum;
+ if (!(med->flag & ME_SEAM)) {
+ allseams = 0;
+ break;
+ }
+ mednum = prevedge[mednum];
+ } while (mednum != source);
+
+ mednum = target;
+ do {
+ med = me->medge + mednum;
+ if (allseams)
+ med->flag &= ~ME_SEAM;
+ else
+ med->flag |= ME_SEAM;
+ mednum = prevedge[mednum];
+ } while (mednum != -1);
+ }
+
+ MEM_freeN(prevedge);
return 1;
}
+static void seam_select(Mesh *me, short *mval, short path)
+{
+ unsigned int index = 0;
+ MEdge *medge, *med;
+ int a, lastindex = -1;
+
+ if (!facesel_edge_pick(me, mval, &index))
+ return;
+
+ for (a=0, med=me->medge; a<me->totedge; a++, med++) {
+ if (med->flag & ME_SEAM_LAST) {
+ lastindex = a;
+ med->flag &= ~ME_SEAM_LAST;
+ break;
+ }
+ }
+
+ medge = me->medge + index;
+ if (!path || (lastindex == -1) || (index == lastindex) ||
+ !seam_shortest_path(me, lastindex, index))
+ medge->flag ^= ME_SEAM;
+ medge->flag |= ME_SEAM_LAST;
+
+ G.f |= G_DRAWSEAMS;
+
+ if (G.rt == 8)
+ unwrap_lscm(1);
+
+ BIF_undo_push("Mark Seam");
+
+ object_tface_flags_changed(OBACT, 1);
+}
+
+void seam_edgehash_insert_face(EdgeHash *ehash, MFace *mf)
+{
+ BLI_edgehash_insert(ehash, mf->v1, mf->v2, NULL);
+ BLI_edgehash_insert(ehash, mf->v2, mf->v3, NULL);
+ if (mf->v4) {
+ BLI_edgehash_insert(ehash, mf->v3, mf->v4, NULL);
+ BLI_edgehash_insert(ehash, mf->v4, mf->v1, NULL);
+ }
+ else
+ BLI_edgehash_insert(ehash, mf->v3, mf->v1, NULL);
+}
+
+void seam_mark_clear_tface(short mode)
+{
+ Mesh *me;
+ TFace *tf;
+ MFace *mf;
+ MEdge *med;
+ int a;
+
+ me= get_mesh(OBACT);
+ if(me==0 || me->tface==0 || me->totface==0) return;
+
+ if (mode == 0)
+ mode = pupmenu("Seams%t|Mark Border Seam %x1|Clear Seam %x2");
+
+ if (mode != 1 && mode != 2)
+ return;
+
+ if (mode == 2) {
+ EdgeHash *ehash = BLI_edgehash_new();
+
+ for (a=0, mf=me->mface, tf=me->tface; a<me->totface; a++, tf++, mf++)
+ if (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT))
+ seam_edgehash_insert_face(ehash, mf);
+
+ for (a=0, med=me->medge; a<me->totedge; a++, med++)
+ if (BLI_edgehash_haskey(ehash, med->v1, med->v2))
+ med->flag &= ~ME_SEAM;
+
+ BLI_edgehash_free(ehash, NULL);
+ }
+ else {
+ /* mark edges that are on both selected and deselected faces */
+ EdgeHash *ehash1 = BLI_edgehash_new();
+ EdgeHash *ehash2 = BLI_edgehash_new();
+
+ for (a=0, mf=me->mface, tf=me->tface; a<me->totface; a++, tf++, mf++) {
+ if ((tf->flag & TF_HIDE) || !(tf->flag & TF_SELECT))
+ seam_edgehash_insert_face(ehash1, mf);
+ else
+ seam_edgehash_insert_face(ehash2, mf);
+ }
+
+ for (a=0, med=me->medge; a<me->totedge; a++, med++)
+ if (BLI_edgehash_haskey(ehash1, med->v1, med->v2) &&
+ BLI_edgehash_haskey(ehash2, med->v1, med->v2))
+ med->flag |= ME_SEAM;
+
+ BLI_edgehash_free(ehash1, NULL);
+ BLI_edgehash_free(ehash2, NULL);
+ }
+
+ if (G.rt == 8)
+ unwrap_lscm(1);
+
+ BIF_undo_push("Mark Seam");
+
+ object_tface_flags_changed(OBACT, 1);
+}
+
void face_select()
{
Object *ob;
@@ -975,7 +1234,13 @@ void face_select()
}
me = get_mesh(ob);
getmouseco_areawin(mval);
- if (!face_pick(me, mval[0], mval[1], &index)) return;
+
+ if (G.qual & LR_ALTKEY) {
+ seam_select(me, mval, (G.qual & LR_SHIFTKEY) != 0);
+ return;
+ }
+
+ if (!facesel_face_pick(me, mval, &index, 1)) return;
tsel= (((TFace*)me->tface)+index);
msel= (((MFace*)me->mface)+index);
@@ -1003,8 +1268,6 @@ void face_select()
}
else tsel->flag |= TF_SELECT;
- lasttface = tsel;
-
/* image window redraw */
BIF_undo_push("Select UV face");
@@ -1149,7 +1412,7 @@ void uv_autocalc_tface()
case UV_WINDOW_MAPPING:
calculate_uv_map(B_UVAUTO_WINDOW); break;
case UV_UNWRAP_MAPPING:
- unwrap_lscm(); break;
+ unwrap_lscm(0); break;
}
}
@@ -1176,10 +1439,6 @@ void set_faceselect() /* toggle */
if(G.f & G_FACESELECT) {
setcursor_space(SPACE_VIEW3D, CURSOR_FACESEL);
- if(me) {
- set_lasttface();
- set_seamtface(); /* set TF_SEAM flags in tface */
- }
BIF_undo_push("Set UV Faceselect");
}
else if((G.f & (G_WEIGHTPAINT|G_VERTEXPAINT|G_TEXTUREPAINT))==0) {
@@ -1497,7 +1756,7 @@ void face_draw()
if ((xy[0] != xy_old[0]) || (xy[1] != xy_old[1])) {
/* Get face to draw on */
- if (!face_pick(me, xy[0], xy[1], &face_index)) face = NULL;
+ if (!facesel_face_pick(me, xy, &face_index, 0)) face = NULL;
else face = (((TFace*)me->tface)+face_index);
/* Check if this is another face. */