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authorCampbell Barton <ideasman42@gmail.com>2007-09-12 14:35:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-12 14:35:48 +0400
commitb2b3b018948f2a5b14b888e386ba811d9e1236e0 (patch)
treec9c50bc73341c74cd8de09f29cb60d2fd93f6f11 /source/blender/src/editface.c
parentd1dcfd744a1c28e85a1e61b17782c2444fa14e8b (diff)
Added UV face rotate and mirror to editmode and re arranged some of the editmode keys
The WKey menu was way too big and not well organized, re-arranged keys like this. Ctrl+V - Vert Menu (remove doubles, smooth...) Ctrl+E - Edge Menu - left as is Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors) Wkey menu only has subdivide in it now. filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning.
Diffstat (limited to 'source/blender/src/editface.c')
-rw-r--r--source/blender/src/editface.c147
1 files changed, 0 insertions, 147 deletions
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index 2a0a0432955..48edf7e8096 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -766,153 +766,6 @@ void selectswap_tface(void)
object_tface_flags_changed(OBACT, 0);
}
-void rotate_uv_tface()
-{
- Mesh *me;
- MFace *mf;
- MCol *mcol;
- MTFace *tf;
- short mode;
- int a;
-
- me= get_mesh(OBACT);
- if(me==0 || me->mtface==0) return;
-
- mode= pupmenu("Rotate %t|UV Co-ordinates %x1|Vertex Colors %x2");
-
- if (mode == 1 && me->mtface) {
- tf= me->mtface;
- mf= me->mface;
- for(a=0; a<me->totface; a++, tf++, mf++) {
- if(mf->flag & ME_FACE_SEL) {
- float u1= tf->uv[0][0];
- float v1= tf->uv[0][1];
-
- tf->uv[0][0]= tf->uv[1][0];
- tf->uv[0][1]= tf->uv[1][1];
-
- tf->uv[1][0]= tf->uv[2][0];
- tf->uv[1][1]= tf->uv[2][1];
-
- if(mf->v4) {
- tf->uv[2][0]= tf->uv[3][0];
- tf->uv[2][1]= tf->uv[3][1];
-
- tf->uv[3][0]= u1;
- tf->uv[3][1]= v1;
- }
- else {
- tf->uv[2][0]= u1;
- tf->uv[2][1]= v1;
- }
- }
- }
-
- BIF_undo_push("Rotate UV face");
- object_uvs_changed(OBACT);
- }
- else if (mode == 2 && me->mcol) {
- tf= me->mtface;
- mcol= me->mcol;
- mf= me->mface;
- for(a=0; a<me->totface; a++, tf++, mf++, mcol+=4) {
- if(mf->flag & ME_FACE_SEL) {
- MCol tmpcol= mcol[0];
-
- mcol[0]= mcol[1];
- mcol[1]= mcol[2];
-
- if(mf->v4) {
- mcol[2]= mcol[3];
- mcol[3]= tmpcol;
- }
- else
- mcol[2]= tmpcol;
- }
- }
-
- BIF_undo_push("Rotate color face");
- object_uvs_changed(OBACT);
- }
-}
-
-void mirror_uv_tface()
-{
- Mesh *me;
- MFace *mf;
- MTFace *tf;
- MCol *mcol;
- short mode;
- int a;
-
- me= get_mesh(OBACT);
- if(me==0 || me->mtface==0) return;
-
- mode= pupmenu("Mirror %t|UV Co-ordinates %x1|Vertex Colors %x2");
-
- if (mode==1 && me->mtface) {
- mf= me->mface;
- tf= me->mtface;
-
- for (a=0; a<me->totface; a++, tf++, mf++) {
- if(mf->flag & ME_FACE_SEL) {
- float u1= tf->uv[0][0];
- float v1= tf->uv[0][1];
- if(mf->v4) {
- tf->uv[0][0]= tf->uv[3][0];
- tf->uv[0][1]= tf->uv[3][1];
-
- tf->uv[3][0]= u1;
- tf->uv[3][1]= v1;
-
- u1= tf->uv[1][0];
- v1= tf->uv[1][1];
-
- tf->uv[1][0]= tf->uv[2][0];
- tf->uv[1][1]= tf->uv[2][1];
-
- tf->uv[2][0]= u1;
- tf->uv[2][1]= v1;
- }
- else {
- tf->uv[0][0]= tf->uv[2][0];
- tf->uv[0][1]= tf->uv[2][1];
- tf->uv[2][0]= u1;
- tf->uv[2][1]= v1;
- }
- }
- }
- }
- else if(mode==2 && me->mcol) {
- mf= me->mface;
- tf= me->mtface;
- mcol= me->mcol;
-
- for (a=0; a<me->totface; a++, tf++, mf++, mcol+=4) {
- if(mf->flag & ME_FACE_SEL) {
- MCol tmpcol= mcol[0];
-
- if(mf->v4) {
- mcol[0]= mcol[3];
- mcol[3]= tmpcol;
-
- tmpcol = mcol[1];
- mcol[1]= mcol[2];
- mcol[2]= tmpcol;
- }
- else {
- mcol[0]= mcol[2];
- mcol[2]= tmpcol;
- }
- }
- }
- }
-
- BIF_undo_push("Mirror UV face");
-
- object_uvs_changed(OBACT);
-}
-
int minmax_tface(float *min, float *max)
{
Object *ob;