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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2004-05-03 17:23:19 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2004-05-03 17:23:19 +0400 |
commit | 0c64d26db39870443a35891580c5c53dd958c163 (patch) | |
tree | 998290adf7a7a6efb7e8a0d79ac0021e808db664 /source/blender/src/editface.c | |
parent | b2d1b7cf891a610d5087c31e9ee3c82156c2a0e6 (diff) |
Fixed a bug where From Window mapping in perspective view would give strange
results, caused by a little typo. The solution was proposed by bjornmose.
Diffstat (limited to 'source/blender/src/editface.c')
-rw-r--r-- | source/blender/src/editface.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c index ee35b916019..96672ab6b2e 100644 --- a/source/blender/src/editface.c +++ b/source/blender/src/editface.c @@ -219,7 +219,7 @@ static void uv_calc_shift_project(float *target, float *shift, float rotmat[][4] /* almost project_short */ Mat4MulVec4fl(G.vd->persmat,pv4); - if (fabs(pv[3]) > 0.00001) { /* avoid division by zero */ + if (fabs(pv4[3]) > 0.00001) { /* avoid division by zero */ target[0] = dx/2.0 + (dx/2.0)*pv4[0]/pv4[3]; target[1] = dy/2.0 + (dy/2.0)*pv4[1]/pv4[3]; } |