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authorTon Roosendaal <ton@blender.org>2004-04-20 22:27:10 +0400
committerTon Roosendaal <ton@blender.org>2004-04-20 22:27:10 +0400
commitd694335cc2e882cb7ef08806bc7cd07191f93d70 (patch)
tree217888e6ea3cf00f2126e4289c42a5a22668e73f /source/blender/src/editkey.c
parentb41cf698dcf2669c278b45aaf717ab2c59702821 (diff)
Another phase in panelizing all window types. Did lots of small code
fixes, including: - Panel in action window (disabled it, since there's no need for it) - fix: when action was added to mesh with vertex keys, the action couldn't be deleted, nor did action window draw key names - mouse on RVK (key) in Action window: Nkey menu pops as well. This is not a good candidate to put in Panel, no selection possible here. - when you change name of RVK in action window, it shows in IpoWindow too
Diffstat (limited to 'source/blender/src/editkey.c')
-rw-r--r--source/blender/src/editkey.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/src/editkey.c b/source/blender/src/editkey.c
index 772dd0e62db..bebf204d27d 100644
--- a/source/blender/src/editkey.c
+++ b/source/blender/src/editkey.c
@@ -278,6 +278,9 @@ void make_rvk_slider(uiBlock *block, Key *key, int keynum,
meshslidervals+keynum, min, max, 10, 2,
"Slider to control rvk");
uiButSetFunc(but, rvk_slider_func, key, keynums+keynum);
+ // no hilite, the winmatrix is not correct later on...
+ uiButSetFlag(but, UI_NO_HILITE);
+
}
static void default_key_ipo(Key *key)