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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
commite8a808da24e0c791a557aae7e3930550982f45c7 (patch)
tree804b01e82ee92e2081aa5aa5b56105342e021fdb /source/blender/src/editmesh.c
parent0e3460dd1b6b9521f1833998b63d7753639c5339 (diff)
UV Editing is now done in editmode rather then UV/Face Select mode.
Notes * you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name) * going into Face Select mode no longer adds UV's and does not need UV's to work. * The UV Calculation menu is now in editmode (Alt+W) Todo.. * Image replace - partly broken in stable also. * Rotate/Mirror UV/VCol are still only in Face Select mode. * Hide/Reveal is not quite right, (issue with editmode flushing)
Diffstat (limited to 'source/blender/src/editmesh.c')
-rw-r--r--source/blender/src/editmesh.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index fe6708f5959..bc492dd859e 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -2164,3 +2164,16 @@ EditFace *EM_get_face_for_index(int index)
{
return g_em_face_array?g_em_face_array[index]:NULL;
}
+
+/* can we edit UV's for this mesh?*/
+int EM_texFaceCheck(void)
+{
+ /* some of these checks could be a touch overkill */
+ if ( (G.obedit) &&
+ (G.obedit->type == OB_MESH) &&
+ (G.editMesh) &&
+ (G.editMesh->faces.first) &&
+ (CustomData_has_layer(&G.editMesh->fdata, CD_MTFACE)))
+ return 1;
+ return 0;
+}