diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 23:32:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 23:32:44 +0400 |
commit | 0bd32f3ac60393fca5af17534c8ee90e20664cbd (patch) | |
tree | 37593e75c494bd53a44f26b1797447edef9989e0 /source/blender/src/editmesh.c | |
parent | 1f0b07c37b4fc51955b8738d9f1922623d98b87c (diff) |
Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used.
* Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask)
* Not accessible from the mode menu, this is only an option that applies to paint modes.
This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled.
Other changes
* UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway.
* UVCalc in editmode adds a UV Layer if there is not one alredy.
* texture draw in editmode does not draw the face dots (they are get in the way of texturing)
* some missing updates were added.
* removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
Diffstat (limited to 'source/blender/src/editmesh.c')
-rw-r--r-- | source/blender/src/editmesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c index bc492dd859e..f0ecb616471 100644 --- a/source/blender/src/editmesh.c +++ b/source/blender/src/editmesh.c @@ -838,7 +838,7 @@ void make_editMesh() evlist[a]= eve; // face select sets selection in next loop - if( (G.f & G_FACESELECT)==0 ) + if( (FACESEL_PAINT_TEST)==0 ) eve->f |= (mvert->flag & 1); if (mvert->flag & ME_HIDE) eve->h= 1; @@ -904,7 +904,7 @@ void make_editMesh() } if(mface->flag & ME_HIDE) efa->h= 1; - if((G.f & G_FACESELECT) && (efa->f & SELECT)) + if((FACESEL_PAINT_TEST) && (efa->f & SELECT)) EM_select_face(efa, 1); /* flush down */ } } |