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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 23:32:44 +0400
commit0bd32f3ac60393fca5af17534c8ee90e20664cbd (patch)
tree37593e75c494bd53a44f26b1797447edef9989e0 /source/blender/src/editmesh.c
parent1f0b07c37b4fc51955b8738d9f1922623d98b87c (diff)
Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used. * Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask) * Not accessible from the mode menu, this is only an option that applies to paint modes. This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled. Other changes * UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway. * UVCalc in editmode adds a UV Layer if there is not one alredy. * texture draw in editmode does not draw the face dots (they are get in the way of texturing) * some missing updates were added. * removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
Diffstat (limited to 'source/blender/src/editmesh.c')
-rw-r--r--source/blender/src/editmesh.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index bc492dd859e..f0ecb616471 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -838,7 +838,7 @@ void make_editMesh()
evlist[a]= eve;
// face select sets selection in next loop
- if( (G.f & G_FACESELECT)==0 )
+ if( (FACESEL_PAINT_TEST)==0 )
eve->f |= (mvert->flag & 1);
if (mvert->flag & ME_HIDE) eve->h= 1;
@@ -904,7 +904,7 @@ void make_editMesh()
}
if(mface->flag & ME_HIDE) efa->h= 1;
- if((G.f & G_FACESELECT) && (efa->f & SELECT))
+ if((FACESEL_PAINT_TEST) && (efa->f & SELECT))
EM_select_face(efa, 1); /* flush down */
}
}