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authorTon Roosendaal <ton@blender.org>2005-11-28 21:16:37 +0300
committerTon Roosendaal <ton@blender.org>2005-11-28 21:16:37 +0300
commit5595f3cf623b0b1054bab939fda4b67f79ef9744 (patch)
tree2750a1478873c0ba69021608a9458f354d37aadc /source/blender/src/editmesh.c
parent705497142d5b9a16bb5c22f31cbeb8a88d6a6920 (diff)
Bugfix; using vertex+edge select in Mesh editmode, didn't restore selection
correctly after re-entering editmode.
Diffstat (limited to 'source/blender/src/editmesh.c')
-rw-r--r--source/blender/src/editmesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index 5a354b5e002..2eb59c146f2 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -782,7 +782,7 @@ void make_editMesh()
if(medge->flag & SELECT) eed->f |= SELECT;
if(medge->flag & ME_FGON) eed->h= EM_FGON; // 2 different defines!
if(medge->flag & ME_HIDE) eed->h |= 1;
- if(G.scene->selectmode & SCE_SELECT_EDGE)
+ if(G.scene->selectmode==SCE_SELECT_EDGE)
EM_select_edge(eed, eed->f & SELECT); // force edge selection to vertices, seems to be needed ...
}