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authorCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
commit99135b0674830528eaed3067c40905af8e4557a9 (patch)
tree604d8d7713c8e8f35111b9cc507f42944eb468f3 /source/blender/src/editmesh.c
parent243d1a28c0635a85c2dca9a23e9465b170b0ba3a (diff)
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
Diffstat (limited to 'source/blender/src/editmesh.c')
-rw-r--r--source/blender/src/editmesh.c6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index 15840335169..9b0811bf788 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -877,8 +877,6 @@ void make_editMesh()
}
CustomData_copy(&me->fdata, &em->fdata, CD_MASK_EDITMESH, CD_CALLOC, 0);
- if (G.f & G_FACESELECT)
- select_mface_from_tface(me);
/* make faces */
mface= me->mface;
@@ -1150,10 +1148,6 @@ void load_editMesh(void)
efa= efa->next;
}
- /* sync hide and select flags with faceselect mode */
- if (G.f & G_FACESELECT)
- select_tface_from_mface(me);
-
/* patch hook indices and vertex parents */
{
Object *ob;