diff options
author | Ton Roosendaal <ton@blender.org> | 2005-09-25 14:41:35 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-09-25 14:41:35 +0400 |
commit | 577456f86af8fc3390a274da7e28281fff0fe43f (patch) | |
tree | db2240e0eeae8ef4afc7d01f0940d8c51867d11d /source/blender/src/editmesh_add.c | |
parent | a8043ed8d472f24368e2c7a2f7bccba46f36b150 (diff) |
Darn editmesh code! Trying to prevent user error (add overlapping faces)
caused a myriad of other errors in tools... now you couldn't create a
triangle if one 1 edge was in a face already.
I should have known it should be coded differently. :)
So, here's another version, which actually restores the old code, and
only has the exception on pressing Fkey.
Diffstat (limited to 'source/blender/src/editmesh_add.c')
-rw-r--r-- | source/blender/src/editmesh_add.c | 35 |
1 files changed, 32 insertions, 3 deletions
diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c index 052d1eb02ff..ffdba26bfa6 100644 --- a/source/blender/src/editmesh_add.c +++ b/source/blender/src/editmesh_add.c @@ -315,6 +315,34 @@ static EditFace *addface_from_edges(void) return NULL; } +/* this also allows to prevent triangles being made in quads */ +static int compareface_overlaps(EditFace *vl1, EditFace *vl2) +{ + EditVert *v1, *v2, *v3, *v4; + int equal= 0; + + v1= vl2->v1; + v2= vl2->v2; + v3= vl2->v3; + v4= vl2->v4; + + if(v4==NULL && vl1->v4==NULL) { + if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1) equal++; + if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2) equal++; + if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3) equal++; + } + else { + if(vl1->v1==v1 || vl1->v2==v1 || vl1->v3==v1 || vl1->v4==v1) equal++; + if(vl1->v1==v2 || vl1->v2==v2 || vl1->v3==v2 || vl1->v4==v2) equal++; + if(vl1->v1==v3 || vl1->v2==v3 || vl1->v3==v3 || vl1->v4==v3) equal++; + if(vl1->v1==v4 || vl1->v2==v4 || vl1->v3==v4 || vl1->v4==v4) equal++; + } + + if(equal>=3) return 1; + + return 0; +} + /* checks for existance, and for tria overlapping inside quad */ static EditFace *exist_face_overlaps(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4) { @@ -328,7 +356,7 @@ static EditFace *exist_face_overlaps(EditVert *v1, EditVert *v2, EditVert *v3, E efa= em->faces.first; while(efa) { - if(compareface(&efatest, efa, 3)) return efa; + if(compareface_overlaps(&efatest, efa)) return efa; efa= efa->next; } return NULL; @@ -389,6 +417,7 @@ void addedgeface_mesh(void) else error("The selected vertices already form a face"); } else if(amount==4) { + /* this test survives when theres 2 triangles */ if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) { int tria= 0; @@ -399,7 +428,7 @@ void addedgeface_mesh(void) if(exist_face(neweve[1], neweve[2], neweve[3], NULL)) tria++; if(tria==2) join_triangles(); - else { + else if(exist_face_overlaps(neweve[0], neweve[1], neweve[2], neweve[3])==0) { /* if 4 edges exist, we just create the face, convex or not */ efa= addface_from_edges(); @@ -417,7 +446,7 @@ void addedgeface_mesh(void) else error("The selected vertices form a concave quad"); } } - + else error("The selected vertices already form a face"); } else error("The selected vertices already form a face"); } |