diff options
author | Ton Roosendaal <ton@blender.org> | 2006-04-02 15:48:22 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-04-02 15:48:22 +0400 |
commit | 546cf1d5ba3e7cc56e9d8600bb933b125fdbc302 (patch) | |
tree | c0c1aa605160c594ca3924d1601a3f6cbfc692a4 /source/blender/src/editmesh_lib.c | |
parent | 3be5302e40fd837517d6721b76cb8a9264402ee8 (diff) |
Bugfix #4051
- particle duplicators should not include parent animation (error in
duplicator recode of last december)
- added exception for 'died' particles to keep correct orientation
Also in this commit:
- added comment in code to explain why vertexnormals in mesh are equal to
vertex location when no faces exist
- cleanup of BKE_object.h for functions that don't need export.
Diffstat (limited to 'source/blender/src/editmesh_lib.c')
-rw-r--r-- | source/blender/src/editmesh_lib.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c index cb8e34af532..88852052eaa 100644 --- a/source/blender/src/editmesh_lib.c +++ b/source/blender/src/editmesh_lib.c @@ -1651,6 +1651,7 @@ void recalc_editnormals(void) VecAddf(efa->v3->no, efa->v3->no, efa->n); } + /* following Mesh convention; we use vertex coordinate itself for normal in this case */ for(eve= em->verts.first; eve; eve=eve->next) { if (Normalise(eve->no)==0.0) { VECCOPY(eve->no, eve->co); |