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authorGeoffrey Bantle <hairbat@yahoo.com>2006-04-03 23:02:22 +0400
committerGeoffrey Bantle <hairbat@yahoo.com>2006-04-03 23:02:22 +0400
commitcc8051eeadc09228fd5176dc145b0bc0caa2f89b (patch)
tree374ee3290094f75651749dc0b274722ec3daa34c /source/blender/src/editmesh_lib.c
parente9a9caee4c05dd1421cdc59a1ed3b85dfd457a9d (diff)
-> Stored Selections in Mesh DNA
Stored selections now get saved to mesh library blocks as direct data. The idea that stored selections are 'erased' when leaving editmode and switching objects is pretty mysterious for the user. Note that currently the mselect array in a mesh is not written to file. Not sure whether to change this or not.
Diffstat (limited to 'source/blender/src/editmesh_lib.c')
-rw-r--r--source/blender/src/editmesh_lib.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c
index 88852052eaa..a717e0ed9b9 100644
--- a/source/blender/src/editmesh_lib.c
+++ b/source/blender/src/editmesh_lib.c
@@ -66,13 +66,6 @@ editmesh_lib: generic (no UI, no menus) operations/evaluators for editmesh data
#include "editmesh.h"
-
-//TODO
-//fix undo code. Biggest one.
-//fix issues with EM_selectmode_set()
-//get rid of 'lastvert' and 'firstvert' hacks in EditMesh struct and clean from undo code and 'load_editmesh' code and elsewhere
-//find out if storing EditSelection(s) in Mesh DNA is 'ok', even if only for runtime(?)
-
/* ********* Selection ************ */
static int EM_check_selection(void *data)
{