diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-14 15:39:53 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-14 15:39:53 +0400 |
commit | 2a6f7c349cd553375d9fdd0ae2f7e0788189744a (patch) | |
tree | 907d934e2fafb4620397fa11306b0172b5dc8e61 /source/blender/src/editmesh_mods.c | |
parent | fcd2d300046eb5d726eceaeabd182a0286d997d6 (diff) |
changed how shading works in editmode
Texture Draw; no shading only textures (better for mapping work)
Shaded Draw; textured with shading (in editmode it used to be like solid draw mode)
ZClip Option; dont draw face center dots.
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r-- | source/blender/src/editmesh_mods.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c index 64ba5c5e179..ffe4bc61764 100644 --- a/source/blender/src/editmesh_mods.c +++ b/source/blender/src/editmesh_mods.c @@ -2078,8 +2078,10 @@ void mouse_mesh(void) countall(); allqueue(REDRAWVIEW3D, 0); - if (EM_texFaceCheck()) + if (EM_texFaceCheck()) { allqueue(REDRAWIMAGE, 0); + allqueue(REDRAWBUTSEDIT, 0); /* for the texture face panel */ + } } rightmouse_transform(); |