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authorCampbell Barton <ideasman42@gmail.com>2007-09-14 15:39:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-14 15:39:53 +0400
commit2a6f7c349cd553375d9fdd0ae2f7e0788189744a (patch)
tree907d934e2fafb4620397fa11306b0172b5dc8e61 /source/blender/src/editmesh_mods.c
parentfcd2d300046eb5d726eceaeabd182a0286d997d6 (diff)
changed how shading works in editmode
Texture Draw; no shading only textures (better for mapping work) Shaded Draw; textured with shading (in editmode it used to be like solid draw mode) ZClip Option; dont draw face center dots.
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r--source/blender/src/editmesh_mods.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index 64ba5c5e179..ffe4bc61764 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -2078,8 +2078,10 @@ void mouse_mesh(void)
countall();
allqueue(REDRAWVIEW3D, 0);
- if (EM_texFaceCheck())
+ if (EM_texFaceCheck()) {
allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWBUTSEDIT, 0); /* for the texture face panel */
+ }
}
rightmouse_transform();