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authorCampbell Barton <ideasman42@gmail.com>2007-12-05 13:52:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-12-05 13:52:14 +0300
commit8493fa986bfd01c4d7e98d8afbccbfec44f78d5b (patch)
tree77381effaf81c4ca8b452d4e7b733792a7f02915 /source/blender/src/editmesh_mods.c
parentaa39d56692f63cfd9a6d61bbf813e8c570600037 (diff)
dont draw face dots when solidtex is enabled - added a macro to check this.
relax pose was crashing - missing a check.
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r--source/blender/src/editmesh_mods.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index a74bd851aeb..b165a141daa 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -714,7 +714,7 @@ static void unified_select_draw(EditVert *eve, EditEdge *eed, EditFace *efa)
}
}
- if(G.scene->selectmode & SCE_SELECT_FACE && (G.vd->drawtype!=OB_TEXTURE)) {
+ if( CHECK_OB_DRAWFACEDOT(G.scene, G.vd, G.obedit->dt) ) {
if(efa->fgonf==0) {
glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE));
BIF_ThemeColor((efa->f & SELECT)?TH_FACE_DOT:TH_WIRE);