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authorCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-29 17:39:46 +0400
commit99135b0674830528eaed3067c40905af8e4557a9 (patch)
tree604d8d7713c8e8f35111b9cc507f42944eb468f3 /source/blender/src/editmesh_mods.c
parent243d1a28c0635a85c2dca9a23e9465b170b0ba3a (diff)
dont use tface hide or select anymore, since maintaining 2 sets of hide/select data for each face is annoying.
using mface->flag for both. Also found that the cdDM_drawMappedFaces and cdDM_drawFacesTex_common could get normals mixed up when rendering hidden faces. because hidden/invisible faces used continue without advancing to the next normal.
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r--source/blender/src/editmesh_mods.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index c9190692f1a..b25c9afd3c2 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -2977,9 +2977,9 @@ static void editmesh_calc_selvert_center(float cent_r[3])
}
}
-static int tface_is_selected(MTFace *tf)
+static int mface_is_selected(MFace *mf)
{
- return (!(tf->flag & TF_HIDE) && (tf->flag & TF_SELECT));
+ return (!(mf->flag & ME_HIDE) && (mf->flag & ME_FACE_SEL));
}
/* XXX, code for both these functions should be abstract,
@@ -2995,9 +2995,8 @@ void faceselect_align_view_to_selected(View3D *v3d, Mesh *me, int axis)
norm[0]= norm[1]= norm[2]= 0.0;
for (i=0; i<me->totface; i++) {
MFace *mf= ((MFace*) me->mface) + i;
- MTFace *tf= ((MTFace*) me->mtface) + i;
- if (tface_is_selected(tf)) {
+ if (mface_is_selected(mf)) {
float *v1, *v2, *v3, fno[3];
v1= me->mvert[mf->v1].co;