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authorGeoffrey Bantle <hairbat@yahoo.com>2006-06-08 09:41:57 +0400
committerGeoffrey Bantle <hairbat@yahoo.com>2006-06-08 09:41:57 +0400
commit4a1d4653dab3853aa3cc22e5516c53c8cea81bcc (patch)
tree5c60831059ff3ce0874d16b56a3fea51a0743aa3 /source/blender/src/editmesh_mods.c
parent5c9530204334fc5a83bd80770755b4764fae22e7 (diff)
-> Fix for bug #3867
Face loop cut was failing on meshes with hidden parts. Also modified edge ring selection code in editmesh_mods.c to ignore hidden parts of mesh.
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r--source/blender/src/editmesh_mods.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index 19c6d6d509e..14d30401c1d 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -1407,7 +1407,7 @@ static void edgering_select(EditEdge *startedge, int select){
looking= 0;
for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->e4 && efa->f1==0) { /* not done quad */
+ if(efa->e4 && efa->f1==0 && !efa->h) { /* not done quad */
if(efa->e1->f1<=2 && efa->e2->f1<=2 && efa->e3->f1<=2 && efa->e4->f1<=2) { /* valence ok */
/* if edge tagged, select opposing edge and mark face ok */