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authorCampbell Barton <ideasman42@gmail.com>2006-03-25 14:51:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-03-25 14:51:33 +0300
commit97fbe88dc1dbb172fd21c124724042a2fe507f15 (patch)
treef28390a43be044f53d60948ea12b42301a9da0b7 /source/blender/src/editmesh_mods.c
parented36b797a0a30b51e81030c3ffcc838d3d093467 (diff)
Fixed a possible bug where counting faces was a short and could be less then the number of items selected.
Added Vertex group select menu- Similar Normal|Same FaceUsers|Shared Vertex Groups
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r--source/blender/src/editmesh_mods.c111
1 files changed, 103 insertions, 8 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index 815f943954c..7ea473f23fc 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -747,6 +747,8 @@ static int unified_findnearest(EditVert **eve, EditEdge **eed, EditFace **efa)
/* **************** GROUP SELECTS ************** */
/* selects new faces/edges/verts based on the
existing selection
+
+FACES GROUP
mode 1: same material
mode 2: same image
mode 3: same area
@@ -758,7 +760,7 @@ void facegroup_select(short mode)
{
EditMesh *em = G.editMesh;
EditFace *efa, *base_efa=NULL;
- short selcount=0;
+ unsigned int selcount=0;
float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
for(efa= em->faces.first; efa; efa= efa->next) {
@@ -846,8 +848,8 @@ void facegroup_select(short mode)
}
-/* selects new faces/edges/verts based on the
- existing selection
+/*
+EDGE GROUP
mode 1: same length
mode 2: same direction
mode 3: same number of face users
@@ -856,7 +858,7 @@ void edgegroup_select(short mode)
{
EditMesh *em = G.editMesh;
EditEdge *eed, *base_eed=NULL;
- short selcount=0;
+ unsigned int selcount=0;
float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
if (mode==3) { /* set all eed->tmp.l to 0 we use them later.*/
for(eed= em->edges.first; eed; eed= eed->next) {
@@ -922,29 +924,122 @@ void edgegroup_select(short mode)
}
if (selcount) {
+ //EM_select_flush(); /* dont use because it can end up selecting more edges and is not usefull*/
G.totedgesel+=selcount;
allqueue(REDRAWVIEW3D, 0);
- BIF_undo_push("Select Grouped Faces");
+ BIF_undo_push("Select Grouped Edges");
}
}
+/*
+VERT GROUP
+ mode 1: same normal
+ mode 2: same number of face users
+ mode 3: same vertex groups
+*/
+void vertgroup_select(short mode)
+{
+ EditMesh *em = G.editMesh;
+ EditVert *eve, *base_eve=NULL;
+
+ unsigned int selcount=0;
+ float thresh=G.scene->toolsettings->doublimit; /* todo. better var for this */
+
+ if (mode==2) { /* set all eve->tmp.l to 0 we use them later.*/
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if (eve->f & SELECT && !eve->h) {
+ base_eve= eve;
+ }
+ eve->tmp.l=0;
+ }
+ } else {
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if (eve->f & SELECT && !eve->h) {
+ base_eve= eve;
+ break;
+ }
+ }
+ }
+
+ if (!base_eve)
+ return;
+
+ if (mode==1) { /* same normal */
+ float angle;
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if (!(eve->f & SELECT) && !eve->h) {
+ angle= VecAngle2(base_eve->no, eve->no);
+ if (angle<=thresh) {
+ eve->f |= SELECT;
+ selcount++;
+ }
+ }
+ }
+ } else if (mode==2) { /* face users */
+ EditFace *efa;
+
+ /* count how many faces each edge uses use tmp->l */
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ efa->v1->tmp.l++;
+ efa->v2->tmp.l++;
+ efa->v3->tmp.l++;
+ if (efa->v4) efa->v4->tmp.l++;
+ }
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if ((!(eve->f & SELECT) && !eve->h) && (base_eve->tmp.l==eve->tmp.l)) {
+ eve->f |= SELECT;
+ selcount++;
+ }
+ }
+ } else if (mode==3) { /* vertex groups */
+ short i,j; /*weight index*/
+ if (!base_eve->totweight)
+ return;
+
+ for(eve= em->verts.first; eve; eve= eve->next) {
+ if (!(eve->f & SELECT) && !eve->h && eve->totweight) {
+ /* do the extra check for selection in the following if, so were not
+ checking verts that may be alredy selected */
+ for (i=0; base_eve->totweight >i && !(eve->f & SELECT); i++) {
+ for (j=0; eve->totweight >j; j++) {
+ if (base_eve->dw[i].def_nr==eve->dw[j].def_nr) {
+ eve->f |= SELECT;
+ selcount++;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ }
+ if (selcount) {
+ EM_select_flush(); /* so that selected verts, go onto select faces */
+ G.totedgesel+=selcount;
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Select Grouped Verts");
+ }
+}
void select_mesh_group_menu()
{
short ret;
if(G.scene->selectmode & SCE_SELECT_FACE) {
- ret= pupmenu("Select Grouped Faces (by Same)%t|Material %x1|Image %x2|Area %x3|Perimeter %x4|Normal %x5|Co-Planer %x6");
+ ret= pupmenu("Select Grouped Faces %t|Same Material %x1|Same Image %x2|Similar Area %x3|Similar Perimeter %x4|Similar Normal %x5|Similar Co-Planer %x6");
if (ret<1) return;
facegroup_select(ret);
} else if(G.scene->selectmode & SCE_SELECT_EDGE) {
- ret= pupmenu("Select Grouped Edges (by Same)%t|Length %x1|Direction %x2|Face Users%x3");
+ ret= pupmenu("Select Grouped Edges%t|Similar Length %x1|Similar Direction %x2|Same Face Users%x3");
if (ret<1) return;
edgegroup_select(ret);
} else if(G.scene->selectmode & SCE_SELECT_VERTEX) {
- /**/
+ ret= pupmenu("Select Grouped Verts%t|Similar Normal %x1|Same Face Users %x2|Shared Vertex Groups%x3");
+ if (ret<1) return;
+ vertgroup_select(ret);
}
}