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authorTon Roosendaal <ton@blender.org>2006-12-06 14:17:34 +0300
committerTon Roosendaal <ton@blender.org>2006-12-06 14:17:34 +0300
commita720296999b1a422dd63f04d0e205599140ea06c (patch)
tree94d0bf4dbcde5dbe90325b1414b251e27a91ef1e /source/blender/src/editmesh_mods.c
parent54e946e8391a439524fd500021c4f935b80ac6b8 (diff)
Another 3-in-one commit:
- Unitialized variable in new shadow code caused Sun lamp shadow to not work. - Ipo handle bug: when the handle was vertical it flipped around - Loop select: unitialized variable caused it to work unpredictable in cases. Also found an unitialized var in collaps_edgeuvs().
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r--source/blender/src/editmesh_mods.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index bd20e68830d..8707d424216 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -1531,7 +1531,7 @@ void loop_multiselect(int looptype)
static void mouse_mesh_loop(void)
{
EditEdge *eed;
- int select;
+ int select= 1;
int dist= 50;
eed= findnearestedge(&dist);