diff options
author | Ton Roosendaal <ton@blender.org> | 2004-10-01 02:29:19 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-10-01 02:29:19 +0400 |
commit | 30ef2326b90a2048c3889fb73e581fe854f8296f (patch) | |
tree | 59c0cc91c9d3b250015e95666d094d00456072eb /source/blender/src/editmesh_mods.c | |
parent | 8ae56af0cf3af36d4f0a9b21575e773ba678bb49 (diff) |
- Made the 'zbuf clip select' in editmode default when reading on old file
- Added transparent wires in solid draw for editmmode, to denote selecting
clicks "through". Switching this and the zbuf-clip mode is actually nice!
- little annoyance; removed object centerpoint drawing in editmode.
Diffstat (limited to 'source/blender/src/editmesh_mods.c')
-rw-r--r-- | source/blender/src/editmesh_mods.c | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c index 1b123e33b96..b2acd58d8a2 100644 --- a/source/blender/src/editmesh_mods.c +++ b/source/blender/src/editmesh_mods.c @@ -644,14 +644,16 @@ static void unified_select_draw(EditVert *eve, EditEdge *eed, EditFace *efa) } if(G.scene->selectmode & SCE_SELECT_FACE) { - glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE)); - - if(efa->f & SELECT) BIF_ThemeColor(TH_FACE_DOT); - else BIF_ThemeColor(TH_WIRE); - - bglBegin(GL_POINTS); - bglVertex3fv(efa->cent); - bglEnd(); + if(efa->fgonf==0) { + glPointSize(BIF_GetThemeValuef(TH_FACEDOT_SIZE)); + + if(efa->f & SELECT) BIF_ThemeColor(TH_FACE_DOT); + else BIF_ThemeColor(TH_WIRE); + + bglBegin(GL_POINTS); + bglVertex3fv(efa->cent); + bglEnd(); + } } } /* edge selected */ |