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authorCampbell Barton <ideasman42@gmail.com>2007-09-12 14:35:48 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-12 14:35:48 +0400
commitb2b3b018948f2a5b14b888e386ba811d9e1236e0 (patch)
treec9c50bc73341c74cd8de09f29cb60d2fd93f6f11 /source/blender/src/editmesh_tools.c
parentd1dcfd744a1c28e85a1e61b17782c2444fa14e8b (diff)
Added UV face rotate and mirror to editmode and re arranged some of the editmode keys
The WKey menu was way too big and not well organized, re-arranged keys like this. Ctrl+V - Vert Menu (remove doubles, smooth...) Ctrl+E - Edge Menu - left as is Ctrl+F - Face Menu - (flip normals, shading, Rotate and Mirror UV's/Colors) Wkey menu only has subdivide in it now. filesel.c - only show the relative paths option if the file is saved, (flag on by default caused the image to silently fail loading on my system, and gave permission errors on a users), also removed a warning.
Diffstat (limited to 'source/blender/src/editmesh_tools.c')
-rw-r--r--source/blender/src/editmesh_tools.c169
1 files changed, 169 insertions, 0 deletions
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index 6cdc393d2c5..7dd116d0fad 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -6500,3 +6500,172 @@ void loop_to_region(void)
BIF_undo_push("Edge Loop to Face Region");
}
+
+/* texface and vertex color editmode tools for the face menu */
+
+void mesh_rotate_uvs(void)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+ short change;
+ MTFace *tf;
+ float u1, v1;
+
+ if (!EM_texFaceCheck()) {
+ error("mesh has no uv/image layers");
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ if (efa->f & SELECT) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ u1= tf->uv[0][0];
+ v1= tf->uv[0][1];
+
+ tf->uv[0][0]= tf->uv[1][0];
+ tf->uv[0][1]= tf->uv[1][1];
+
+ tf->uv[1][0]= tf->uv[2][0];
+ tf->uv[1][1]= tf->uv[2][1];
+
+ if(efa->v4) {
+ tf->uv[2][0]= tf->uv[3][0];
+ tf->uv[2][1]= tf->uv[3][1];
+
+ tf->uv[3][0]= u1;
+ tf->uv[3][1]= v1;
+ }
+ else {
+ tf->uv[2][0]= u1;
+ tf->uv[2][1]= v1;
+ }
+ change = 1;
+ }
+ }
+
+ if (change) {
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Rotate UV face");
+ }
+}
+
+void mesh_mirror_uvs(void)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+ short change;
+ MTFace *tf;
+ float u1, v1;
+
+ if (!EM_texFaceCheck()) {
+ error("mesh has no uv/image layers");
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ if (efa->f & SELECT) {
+ tf = CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ u1= tf->uv[0][0];
+ v1= tf->uv[0][1];
+ if(efa->v4) {
+ tf->uv[0][0]= tf->uv[3][0];
+ tf->uv[0][1]= tf->uv[3][1];
+
+ tf->uv[3][0]= u1;
+ tf->uv[3][1]= v1;
+
+ u1= tf->uv[1][0];
+ v1= tf->uv[1][1];
+
+ tf->uv[1][0]= tf->uv[2][0];
+ tf->uv[1][1]= tf->uv[2][1];
+
+ tf->uv[2][0]= u1;
+ tf->uv[2][1]= v1;
+ }
+ else {
+ tf->uv[0][0]= tf->uv[2][0];
+ tf->uv[0][1]= tf->uv[2][1];
+ tf->uv[2][0]= u1;
+ tf->uv[2][1]= v1;
+ }
+ change = 1;
+ }
+ }
+
+ if (change) {
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Mirror UV face");
+ }
+}
+
+void mesh_rotate_colors(void)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+ short change;
+ MCol tmpcol, *mcol;
+ if (!EM_vertColorCheck()) {
+ error("mesh has no color layers");
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ if (efa->f & SELECT) {
+ mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ tmpcol= mcol[0];
+
+ mcol[0]= mcol[1];
+ mcol[1]= mcol[2];
+
+ if(efa->v4) {
+ mcol[2]= mcol[3];
+ mcol[3]= tmpcol;
+ }
+ else
+ mcol[2]= tmpcol;
+ change = 1;
+ }
+ }
+
+ if (change) {
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Rotate Color face");
+ }
+}
+
+void mesh_mirror_colors(void)
+{
+ EditMesh *em = G.editMesh;
+ EditFace *efa;
+ short change;
+ MCol tmpcol, *mcol;
+ if (!EM_vertColorCheck()) {
+ error("mesh has no color layers");
+ return;
+ }
+
+ for(efa=em->faces.first; efa; efa=efa->next) {
+ if (efa->f & SELECT) {
+ mcol = CustomData_em_get(&em->fdata, efa->data, CD_MCOL);
+ tmpcol= mcol[0];
+
+ mcol[0]= mcol[1];
+ mcol[1]= mcol[2];
+
+ if(efa->v4) {
+ mcol[2]= mcol[3];
+ mcol[3]= tmpcol;
+ }
+ else {
+ mcol[2]= tmpcol;
+ }
+ change = 1;
+ }
+ }
+
+ if (change) {
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Mirror Color face");
+ }
+}