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authorCampbell Barton <ideasman42@gmail.com>2007-09-20 03:50:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-20 03:50:46 +0400
commit037f6f20d83b248368bc2ac5083df200cdfd1048 (patch)
tree8702c950be959b812ffb2fe6157893b824dbbe6f /source/blender/src/editmesh_tools.c
parent28ae78a745bab375ee227be8846479a4afc02ffd (diff)
added a view properties panel for image/uv. moved the cursor x/y there to match the 3d view.
added an optional view setting - Repeat/Tile image display so mapping with tiled textures you dont have to guess the locations or look in the 3d view to see what your mapping to. copy and face menu was missing depgraph update calls.
Diffstat (limited to 'source/blender/src/editmesh_tools.c')
-rw-r--r--source/blender/src/editmesh_tools.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index 88d1cb172c3..f4c6c475f1a 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -5148,7 +5148,7 @@ void mesh_set_face_flags(short mode)
if (change) {
BIF_undo_push((mode ? "Set Flags" : "Clear Flags"));
-
+
allqueue(REDRAWIMAGE, 0);
allqueue(REDRAWVIEW3D, 0);
}
@@ -6595,6 +6595,7 @@ void mesh_rotate_uvs(void)
}
if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Rotate UV face");
}
@@ -6645,6 +6646,7 @@ void mesh_mirror_uvs(void)
}
if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Mirror UV face");
}
@@ -6680,6 +6682,7 @@ void mesh_rotate_colors(void)
}
if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Rotate Color face");
}
@@ -6716,6 +6719,7 @@ void mesh_mirror_colors(void)
}
if (change) {
+ DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
BIF_undo_push("Mirror Color face");
}