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authorTon Roosendaal <ton@blender.org>2007-01-19 15:43:02 +0300
committerTon Roosendaal <ton@blender.org>2007-01-19 15:43:02 +0300
commitd2fd630e0af5c8380875293e1d5f100feca71898 (patch)
treee85f55bbc6749802e391ec35693538f827728526 /source/blender/src/editnode.c
parent048c7879fa3879068a85aacc5c0304715b86353c (diff)
Bugfix #5748
Composite: when using multiple scene render-nodes, and one of these scenes got re-rendered (by making scene active temporary), the composite cache should free the used buffers. Now, on each render, all scenes in a Blender project are being checked.
Diffstat (limited to 'source/blender/src/editnode.c')
-rw-r--r--source/blender/src/editnode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index e2faa3649eb..76de9f11b53 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -1900,12 +1900,12 @@ void node_read_renderlayers(SpaceNode *snode)
if(id==NULL) id= (ID *)G.scene;
if(id->flag & LIB_DOIT) {
RE_ReadRenderResult(G.scene, (Scene *)id);
+ ntreeCompositTagRender((Scene *)id);
id->flag &= ~LIB_DOIT;
}
}
}
- ntreeCompositTagRender(snode->edittree);
snode_handle_recalc(snode);
}