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authorTon Roosendaal <ton@blender.org>2006-06-25 16:00:34 +0400
committerTon Roosendaal <ton@blender.org>2006-06-25 16:00:34 +0400
commit7e081266a9fa48e2e28c2baeec04120648cd1358 (patch)
tree4e5f6149ef46ac1a47cb41a7d7dd333a578ce919 /source/blender/src/editnode.c
parenteacb3c4b45050afd6b874298203cbf854a893e38 (diff)
Bugfix #4460
Compositor: The option to re-render a single node, didn't free memory if nodes were in use showing exactly same RenderLayer.
Diffstat (limited to 'source/blender/src/editnode.c')
-rw-r--r--source/blender/src/editnode.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/editnode.c b/source/blender/src/editnode.c
index ce577a97d45..ae0dc9f3555 100644
--- a/source/blender/src/editnode.c
+++ b/source/blender/src/editnode.c
@@ -284,6 +284,7 @@ static void composit_node_event(SpaceNode *snode, short event)
bNode *node= BLI_findlink(&snode->edittree->nodes, event-B_NODE_EXEC);
if(node) {
NodeTagChanged(snode->edittree, node);
+ NodeTagIDChanged(snode->nodetree, node->id); /* Scene-layer nodes, texture nodes, image nodes, all can be used many times */
/* not the best implementation of the world... but we need it to work now :) */
if(node->type==CMP_NODE_R_LAYERS && node->custom2) {