diff options
author | Joshua Leung <aligorith@gmail.com> | 2008-03-16 06:11:57 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-03-16 06:11:57 +0300 |
commit | f50eb9c0c9c4719aa3968e50368af54c06e25ff5 (patch) | |
tree | eb54a22e4953683da462c51761241941283477b2 /source/blender/src/editobject.c | |
parent | a4283a139a73b7ef82a6cd99b0df6b3bec92a64f (diff) |
Todo #8511: Lock Transform Channels does not work with Clear Transforms
When transform channels (i.e. LocX, RotY, ScaleZ) are 'locked' in the Transform Properties panel, the Clear Transform Tools (Alt-G/R/S) didn't respect these.
Also fixed typo in 3D-View Menu item.
Diffstat (limited to 'source/blender/src/editobject.c')
-rw-r--r-- | source/blender/src/editobject.c | 52 |
1 files changed, 39 insertions, 13 deletions
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c index 1a3775ac301..07973926503 100644 --- a/source/blender/src/editobject.c +++ b/source/blender/src/editobject.c @@ -1030,18 +1030,31 @@ void clear_object(char mode) * - with a mesh in weightpaint mode, it's related armature needs to be cleared * - with clearing transform of object being edited at the time */ - if ((G.f & G_WEIGHTPAINT) || ob==OBACT) { + if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) { clear_armature(ob, mode); armature_clear= 1; /* silly system to prevent another dag update, so no action applied */ } } else if((G.f & G_WEIGHTPAINT)==0) { - - if(mode=='r') { - memset(ob->rot, 0, 3*sizeof(float)); - memset(ob->drot, 0, 3*sizeof(float)); + /* only clear transforms of 'normal' (not armature) object if: + * - not in weightpaint mode or editmode + * - if that object's transform locks are not enabled (this is done on a per-channel basis) + */ + if (mode=='r') { + /* eulers can only get cleared if they are not protected */ + if ((ob->protectflag & OB_LOCK_ROTX)==0) + ob->rot[0]= ob->drot[0]= 0.0f; + if ((ob->protectflag & OB_LOCK_ROTY)==0) + ob->rot[1]= ob->drot[1]= 0.0f; + if ((ob->protectflag & OB_LOCK_ROTZ)==0) + ob->rot[2]= ob->drot[2]= 0.0f; + + /* quats here are not really used anymore anywhere, so it probably doesn't + * matter to not clear them whether the euler-based rotation is used + */ QuatOne(ob->quat); QuatOne(ob->dquat); + #ifdef WITH_VERSE if(ob->vnode) { struct VNode *vnode = (VNode*)ob->vnode; @@ -1051,9 +1064,14 @@ void clear_object(char mode) #endif } - else if(mode=='g') { - memset(ob->loc, 0, 3*sizeof(float)); - memset(ob->dloc, 0, 3*sizeof(float)); + else if (mode=='g') { + if ((ob->protectflag & OB_LOCK_LOCX)==0) + ob->loc[0]= ob->dloc[0]= 0.0f; + if ((ob->protectflag & OB_LOCK_LOCY)==0) + ob->loc[1]= ob->dloc[1]= 0.0f; + if ((ob->protectflag & OB_LOCK_LOCZ)==0) + ob->loc[2]= ob->dloc[2]= 0.0f; + #ifdef WITH_VERSE if(ob->vnode) { struct VNode *vnode = (VNode*)ob->vnode; @@ -1063,11 +1081,19 @@ void clear_object(char mode) #endif } - else if(mode=='s') { - memset(ob->dsize, 0, 3*sizeof(float)); - ob->size[0]= 1.0; - ob->size[1]= 1.0; - ob->size[2]= 1.0; + else if (mode=='s') { + if ((ob->protectflag & OB_LOCK_SCALEX)==0) { + ob->dsize[0]= 0.0f; + ob->size[0]= 1.0f; + } + if ((ob->protectflag & OB_LOCK_SCALEY)==0) { + ob->dsize[1]= 0.0f; + ob->size[1]= 1.0f; + } + if ((ob->protectflag & OB_LOCK_SCALEZ)==0) { + ob->dsize[2]= 0.0f; + ob->size[2]= 1.0f; + } #ifdef WITH_VERSE if(ob->vnode) { struct VNode *vnode = (VNode*)ob->vnode; |