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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-24 18:58:31 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-24 18:58:31 +0400
commit30be716fc8e0ada286a94a53bf64dc5d16402c24 (patch)
tree6d5bbd71a1eea495afabfe7b93e8556b50dbab58 /source/blender/src/editobject.c
parent79224961836db454b454f20479a76b83e3eed3bc (diff)
Pole Target for IK
================== This adds an extra target to the IK solver constraint to define the roll of the IK chain. http://www.blender.org/development/current-projects/changes-since-244/inverse-kinematics/ Also fixes a crashes using ctrl+I to set an IK constraint on a bone due to the recent constraints refactor.
Diffstat (limited to 'source/blender/src/editobject.c')
-rw-r--r--source/blender/src/editobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 1c9cf15bc7e..997593b30b1 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -1416,7 +1416,7 @@ void make_parent(void)
add_constraint_to_object(con, base->object);
- get_constraint_target_matrix(con, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, G.scene->r.cfra - base->object->sf);
+ get_constraint_target_matrix(con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, G.scene->r.cfra - base->object->sf);
VecSubf(vec, base->object->obmat[3], cmat[3]);
base->object->loc[0] = vec[0];